The Believability Score (BS) system provides a structured way to resolve deception, stealth, persuasion, and other contested skill checks in Shattered Realms TTRPG.
The Believability Score (BS) System streamlines contested skill checks in tabletop role-playing games by quantifying the believability of a character’s action. It calculates a Resistance DC that determines whether a bold move—be it deception, stealth, or persuasion—succeeds or fails.
Use the BS System whenever one character’s action is challenged by an opponent’s ability to perceive or counter it. For example, if a character attempts to deceive or persuade, an opposing character might use their Insight, History, or Perception to challenge the claim.
The system works by starting with a base value of 12, then adding the opposing character’s relevant skill bonus plus any situational BS modifiers. The resulting Resistance DC is the target that the acting character must beat with their own skill check.
This method ensures that both parties contribute to the outcome, making encounters fair, dynamic, and engaging. It can be applied during negotiations, stealth operations, acts of deception, and other pivotal moments in your game.
Enter the opposing skill bonus and BS modifier below to calculate the Resistance DC using the formula:
12 + Contesting Skill Bonus + BS Modifier
The following table lists each core skill along with examples of opposing skills commonly used to contest them:
Skill | Contested By |
---|---|
Animal Handling | Survival, Nature |
Arcana | Religion, History |
Deception | Insight, Perception |
Insight | Deception, Persuasion |
Intimidation | Persuasion, Insight |
Perception | Stealth, Sleight of Hand |
Performance | Insight, History |
Persuasion | Insight (reading motives), History (remembering facts) |
Religion | Arcana, History |
Sleight of Hand | Perception, Insight |
Stealth | Perception, Insight |
Survival | Animal Handling, Perception |
Situation | BS Modifier |
---|---|
Extremely Easy | -3 |
Very Easy | -2 |
Easy | -1 |
Normal | 0 |
Slightly Unlikely | +1 |
Unlikely | +2 |
Somewhat Suspicious | +3 |
Clearly Suspicious | +4 |
Highly Unlikely | +5 |
Extremely Unlikely | +6 |
Almost Impossible | +7 |
Major Contradiction | +8 |
Completely Against Beliefs | +9 |
Directly Opposes Core Values | +10 |
Self-Harm or Betrayal | +15 |
Completely Impossible (Laws of Nature) | +20 |
If a player rolls a natural 1 or 20, the DM or player can shout “BS!” If the player shouts BS first, the player wins the skill check—especially in a tie. If the DM calls BS first, the player fails even if they would succeed. This keeps both the DM and player invested in the roll. Note that this rule only applies to a natural 1 or natural 20 on the roll.
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