Brawler Class Features
Brawler
1 - Unarmored Defense
While you aren’t wearing any armor, your base Armor Class equals 10 plus your Dexterity and Constitution modifiers. You can use a Shield and still gain this benefit.
6 - Extra Attack
You can attack twice instead of once whenever you take the Attack action on your turn.
11 - Relentless Fighter
Your rage can keep you fighting despite grievous wounds. When you are reduced to 0 hit points but not killed outright, you can make a DC 10 Constitution saving throw. If you succeed, you drop to 1 hit point instead. Each time you use this feature after the first, the DC increases by 5. When you finish a short or long rest, the DC resets to 10.
16 - Purity of Body
You are immune to disease and Poison damage. In addition, you suffer none of the frailty of old age, and you can't be aged magically, however, You can still die of old age.

Brawler Subclasses

Barbarian Brawler Features
Barbarian Brawler
Unleash your fury with the Barbarian Brawler subclass—a rage-fueled fighter who masters unarmed strikes and simple weapons, combining raw power with relentless combat prowess. Tap into primal instincts to dominate the battlefield, striking fear with reckless attacks and overwhelming force.
Rage (1st Level Feature)
In battle, you unleash a primal fury that heightens your instincts and hardens your body against harm.

As a bonus action, you can enter a rage, which lasts for 1 minute unless you are incapacitated or wearing heavy armor. While raging, you gain a bonus to melee weapon damage rolls equal to your proficiency bonus, resistance to all damage except necrotic, psychic, and radiant, and advantage on Strength saving throws. You cannot maintain concentration on spells while raging.

You can use this feature a number of times equal to your proficiency bonus, regaining all expended uses when you finish a short or long rest.
Gladiator Brawler Features
Gladiator Brawler
Feel the raw power of a Gladiator Brawler, a fierce warrior skilled in the art of vanquishing foes on your way to glory, fame, and fortune.

The Gladiator is a combatant born for the thrill of the arena, combining ruthless fighting skills with a flair for dramatic spectacle. They wield a wide variety of weapons with precision, aiming to impress the crowd as much as they strive for victory. Driven by both survival instincts and a desire for glory, the Gladiator uses agility, strength, and showmanship to dominate their enemies and earn fame on the battlefield.
Master of the Arena (1st Level Feature)
You gain proficiency in the Acrobatic skill.

Your weapon attacks score a critical hit on a roll of 19 or 20.

In addition, when you make a running long jump, the distance you can cover increases by a number of feet equal to your Strength modifier.

Interceptor Brawler Features
Interceptor Brawler
The Interceptor Brawler excels in defense by positioning between danger and allies. With quick reflexes, they use Protecting Leap to intercept attacks, reducing damage and embodying a vigilant defender.

As their abilities grow, the Interceptor Brawler becomes a powerful battlefield force. Tactical Momentum disrupts enemies who retaliate, knocking them down and creating openings for allies. Endless Stamina enhances their reactions in critical situations, while Brace for Impact channels their sacrifices into strong counterattacks. Always ready to absorb damage, the Interceptor Brawler is a steadfast protector and essential anchor for any adventuring party.
Interception Fighting Style (1st Level Feature)
When a creature you can see hits a target other than you that is within 5 feet of you with a weapon attack, you can use your reaction to reduce the damage the target takes. The damage is reduced by 3d4 + your proficiency bonus.

This damage reduction increases by 1d4 at 6th level (4d4), 11th level (5d4), and 16th level (6d4).

If the damage is reduced to 0, the target still takes damage equal to your proficiency bonus.

Monk Brawler Features
Monk Brawler
Embrace the path of the Monk Brawler, a swift and agile fighter who uses speed, dexterity, and martial discipline to outmaneuver foes and deliver precise, powerful strikes.

The Monk Brawler is a master of speed and precision, focusing on Dexterity to outmaneuver opponents. Using swift, fluid movements, they strike with pinpoint accuracy, delivering rapid blows that overwhelm their enemies. Their combat style is about finesse over raw power, blending martial arts discipline with relentless agility to exploit every opening in the enemy's defense.
Ki-Warrior (1st Level Feature)

You gain a number of Ki points equal to your Dexterity modifier. When you spend a ki point, it is unavailable until you finish a short or long rest, at the end of which you draw all of your expended ki back into yourself. You must spend at least 30 minutes of the rest meditating to regain your ki points.

Flurry of Blows: Immediately after you take the Attack action on your turn, you can spend 1 ki point to make two unarmed strikes as a bonus action.

Patient Defense: You can spend 1 ki point to take the Dodge action as a bonus action on your turn.

Step of the Wind: You can spend 1 ki point to take the Disengage or Dash action as a bonus action on your turn, and your jump distance is doubled for the turn.

Hand of Healing: As an action, you can expend 1 ki point to touch a creature and restore a number of Hit Points equal to 1d8 plus your Wisdom modifier.

Your Ki save DC = 8 + your proficiency bonus + your Wisdom modifier.

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