Mystic Class Features
Mystic
1 - Psionics
You can change the damage type of any of your Mystic spells to psychic damage.
6 - Mind Manipulator
When you cast a spell that charms a creature, the target doesn’t realize it was charmed by you; its memory of being charmed is vague.
11 - Otherworldly Awareness
Gain a bonus to Wisdom (Perception) and Wisdom (Insight) equal to your Wisdom modifier.
16 - Unveiling Gaze
As an action, grant yourself truesight for 1 minute (range 120 feet). Uses: Wisdom modifier (minimum once) per long rest.

Mystic Subclasses

Bard Mystic Features
Bard Mystic
Mystic Bards are more than performers—they are conduits of mental resonance. Their melodies thread through thought and memory, stirring fear, clarity, or revelation. By infusing performance with psychic influence, these bards craft haunting refrains that reverberate through the minds of friend and foe alike.

Where others sing for joy or fame, you sing to stir the soul and fracture the senses. Your voice cuts like a whisper behind the eyes; your rhythm alters reflexes. Even silence becomes a weapon in your hands, laced with mental echoes and subconscious command.

Harmonic Dissonance (1st Level Feature)
Your bardic melodies weave supernatural dissonance, disrupting your foes with discordant vibrations. You gain proficiency in one of the following skills of your choice: Deception, Performance, History, or Persuasion. You also gain proficiency with one musical instrument of your choice, which you can use as a spellcasting focus.

When you cast Vicious Mockery, its area becomes a 15-foot cone instead of targeting a single creature. Each creature in the cone must succeed on a Wisdom saving throw or take psychic damage as normal and have disadvantage on its next attack roll before the end of its next turn.

The cone’s range increases to 30 feet at 6th level, 45 feet at 11th level, and 60 feet at 16th level.

Clairvoyant Mystic Features
Clairvoyant Mystic
Clairvoyant Mystics are oracles of shifting time and layered futures. With eyes half-closed to the present, they peer beyond the veil of now, weaving predictions and subtle interventions into the battlefield. These mystics twist probability and manipulate destiny—not by brute force, but through knowing where a blade will fall before it is swung, or whispering a word before it is needed.

In your hands, foresight is not merely a trick or vision—it is a weapon. You freeze enemies in moments that haven’t happened yet, grant allies the benefit of futures not yet lived, and sculpt victory from moments others don’t even see.

Foresight (1st Level Feature)

The future unfolds before you, allowing you to act swiftly and decisively. You can use the Help and Disengage actions as a bonus action, and you add your Wisdom modifier to your initiative.

Soul Knight Mystic Features
Soul Knight Mystic
The Soul Knight Mystic wields psychic energy as both shield and sword, merging mental force with martial precision. Drawing from an ethereal vault known only to them, they summon armor and weapons forged of thought—manifesting gear they've stored across their journeys.
Psychic Armory (1st Level Feature)

You gain proficiency with all armor and shields, and you gain proficiency in the Religion skill.

In addition, when you don armor or wield a shield, it is psychically created—manifesting as shimmering energy molded to your form. You can summon or dismiss this armor or shield as a bonus action; it requires no material components and vanishes if it leaves your possession or you become unconscious.

Prism Mystic Features
Prism Mystic
The Prism Mystic channels psychic energy through radiant light and illusion, weaving spells that blur the line between what is real and what dazzles the senses. With a thought, they cast shifting lights into battle—projecting false images, blinding brilliance, and spectral flames to mislead foes and inspire awe.

Whether cloaked in dancing motes or scattering mirror-bright illusions across the battlefield, Prism Mystics thrive in spectacle. Each spell is a performance, each battle a display of brilliance and cunning. Their mastery over light is not mere artistry—it is a weapon that confounds, blinds, and burns.

Minor Illusion (1st Level Feature)

You learn the Minor Illusion cantrip. If you already know it, you learn a different support cantrip of your choice. This cantrip doesn’t count against your number of cantrips known.

In addition, when you cast Minor Illusion , you can create a visual image, accompanying sound, and faint scent with a single casting.

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