Ranger Class Features
Ranger
1 - Sneak Attack
You know how to strike subtly and exploit a foe's distraction. Once per turn, you can deal an extra 1d6 damage to one creature you hit with an attack if you have advantage on the attack roll. The attack must use a finesse or a ranged weapon.

You don't need advantage on the attack roll if another enemy of the target is within 5 feet of it, that enemy isn't incapacitated, and you don't have disadvantage on the attack roll.

The extra damage increases by 1d6 every 2 Ranger levels.
6 - Stalker's Flurry
Once per turn, when you miss with an attack, you can make another attack.
11 - Volley
You can use your action to make a ranged or thrown attack against any number of creatures within 10 feet of a point you can see within your weapon's range. You must have ammunition for each target, and you make one attack roll for all targets.
16 - Sudden Strike
If you take the Attack action on your turn, you can make one additional attack as a bonus action. This attack can benefit from your Sneak Attack even if you have already used it this turn, but you can’t use your Sneak Attack against the same target more than once per turn.

Ranger Subclasses

Gambit Ranger Features
Gambit Ranger
Gambit Ranger are high-risk, high-reward marksmen who thrives on the thrill of uncertainty. Channeling the spirit of a daring risk-taker, this subclass turns every skirmish into a bet where fortune can favor the bold. Players drawn to dramatic, cinematic playstyles will relish the tension of gambling with fate—balancing Combat Superioritys with spectacular rewards.

Opting for the Gambit means embracing unpredictability and mastering the art of chance. Whether you’re converting near-misses into decisive blows or turning setbacks into opportunities, this subclass rewards creative risk management and bold decision-making in combat.
Calculated Risk (1st Level Feature)
Gain proficiency in Insight, reflecting your keen sense for reading both people and the tides of chance.

Before you make an attack with a ranged weapon that you are proficient with, you may choose to reduce your attack bonus by a number between 1 and 5, declare the chosen number before rolling the attack. If the attack hits, it deals an additional 2 damage for each point you reduced your bonus by.
Marksman Ranger Features
Marksman Ranger
From the shadows of dense forests to the ramparts of besieged fortresses, the Marksman Ranger stands as a silent sentinel. With an unerring eye and nerves of steel, you deliver death from afar—long before the enemy knows they’ve been marked.

Masters of precision and battlefield control, Marksman Rangers use trick shots and supernatural focus to pin, scatter, or disable their foes. Each arrow carries purpose, every draw of the string a deadly promise.
Careful Eyes (1st Level Feature)

You excel at picking out hidden enemies and other threats. You also gain proficiency in one of the following: Perception, Investigation, or Survival (your choice).

In addition, you can take the Search action as a bonus action, and if successful, you have advantage on your attack rolls against that target until the start of your next turn.

Scout Ranger Features
Scout Ranger
The Scout Ranger is a master of survival and reconnaissance, blending natural agility with stealthy precision. You excel at navigating harsh terrain, tracking foes, and ambushing enemies—making you invaluable on any journey.

Adaptability and resilience define you as you guide your party through the wilderness while neutralizing threats before they endanger your allies.
Tactical Assessment (1st Level Feature)

When you make an Intelligence or Wisdom check, you can roll an additional d4 and add it to the number rolled.

In addition, you gain proficiency in one of the following: Perception, Investigation, or Survival (your choice). You can also take the Search action as a bonus action; if successful, you have advantage on your attack rolls against that target until the start of your next turn.

Thief Ranger Features
Thief Ranger
The Thief Ranger combines the stealth of a rogue with the survival skills of a ranger, excelling at tracking, ambushing, and exploiting vulnerabilities in combat.

Agile and resourceful, you use your sharp eye for traps and opportunities to outsmart foes in the wild while remaining unseen.
Disarming Shot (1st Level Feature)

You gain proficiency in one of the following: Acrobatics, Stealth, or Sleight of Hand (your choice).

In addition, if you hit a creature with a weapon attack, you can force it to make a Strength saving throw (DC = 8 + your proficiency bonus + your Dexterity modifier). On a failed save, the creature is disarmed, forcing it to drop one item of your choice that it’s holding.

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