Tamer Class Features
Tamer
1 - Nature's Handler
You gain Expertise in Animal Handling, meaning your proficiency bonus is doubled for any ability check you make with it.
6 - Extra Attack
You can attack twice instead of once whenever you take the Attack action on your turn.
11 - Reliable Talent
Whenever you make an ability check that lets you add your proficiency bonus, you can treat a d20 roll of 9 or lower as a 10.
16 - Primal Awareness
If your companion or familiar is subjected to an effect that allows it to make a saving throw for half damage, it instead takes no damage if it succeeds, and only half if it fails.
18 - Healer's Call
As you call out words of restoration, up to six creatures you can see within 60 feet regain hit points equal to 1d8 + your Wisdom modifier.

You can use this feature once per long rest without expending a 3rd-level or higher spell slot. If you expend a spell slot of 4th level or higher, the healing increases by 1d8 for each slot level above 3rd.

Tamer Subclasses

Beast Tamer Features
Beast Tamer
The Beast Tamer forms a deep bond with nature and its creatures. You guard the wild, taming beasts to aid you in combat and exploration, and harness their primal energy to bolster your survival.

As a Beast Tamer, you learn to communicate with and command beasts, summoning your loyal companion to fight at your side while your bond with nature grants you uncanny insight and resilience.
Beast Bonding (1st Level Feature)

You gain proficiency in Animal Handling—the connection with wild creatures deepens your understanding of their emotions and needs.

In addition, you gain the ability to communicate simple ideas with beasts through sounds and gestures. You also start the game with a familiar that follows the rules of the Find Familiar spell, except it can make attacks. Its attack bonus equals your proficiency bonus, and it deals 1d6 + your proficiency bonus as damage. If your familiar dies, you can resummon it once per long rest without expending a first-level spell slot.

Drake Tamer Features
Drake Tamer
The Drake Tamer forms an incredible bond with draconic creatures, commanding the strength of drakes in battle. With their loyal drake companion by their side, they master both primal magic and the fearsome power of dragons.

The Drake Tamer forms a unique bond with a powerful drake, going beyond typical companionship. These mystical beings offer loyalty and elemental power, serving as allies and weapons. With abilities like breathing fire and channeling lightning, a drake helps the Tamer navigate the wild, confront foes, and defend territory. By understanding draconic nature, the Tamer enhances their battle skills, creating a partnership built on respect and shared purpose, making them a formidable force in combat.
Drake Taming (1st Level Feature)
You have formed a bond with a young drake, color chosen by you on creation, and gained the ability to read, write, and speak draconic. You can communicate simple ideas with your drake through sounds and gestures, understanding their basic emotions and intentions.

Drake Familiar: Your drake is a Small dragon with the following modifications:
Combat Companion: Your drake can make attacks. It makes its attack at the end of your turn, following your verbal command. The drake’s attack bonus is equal to your proficiency bonus (PB), and it deals 1d6 + PB slashing damage.
Armor Class: The drake’s AC is 14 + PB.
Hit Points: The drake has hit points equal to 8 + 1d10 (or 5) for each of your ranger levels.
Movement: The drake’s speed is 40 feet.
Resummon Drake: If your drake is reduced to 0 hit points, you can resummon it once per long rest without expending a spell slot. The ritual to resummon your drake takes one hour, after which it reappears with full hit points.
Necro Tamer Features
Necro Tamer

Necro Tamers are adept necromancers who command undead minions with precision, using dark magic to manipulate death and serve their sinister purpose.

Necro Tamers are skilled necromancers who use dark magic to bind and reanimate the dead as loyal servants. Unlike traditional necromancers, they build connections with their undead, enhancing their abilities. Mastering control over multiple undead makes them formidable allies or foes, bringing restless souls to battle. Driven by a desire to harness death’s essence, they seek new souls for their grim collection.

Grave Scholar (1st Level Feature)

You gain proficiency in the History skill and learn to speak, read, and write the language of the Undead.

Additionally, you gain darkvision out to a range of 120 feet. You can see in both magical and nonmagical darkness as if it were bright light.

Shaman Tamer Features
Shaman Tamer
The Shaman Tamer is a spiritual guide and master of ritual magic, connecting the physical and spiritual realms. They summon spirit totems with restorative power to aid allies, providing healing, protection, and resilience.

As they gain power, the Shaman Tamer's totems become strong shields for allies, granting temporary vitality. By harnessing their ancestors' might, they enhance the totems’ effectiveness on the battlefield. The Shaman Tamer excels in keeping allies resilient and ready for challenges, embodying unity and ancient wisdom.
Ritualist (1st Level Feature)
You gain proficiency in the Intelligence (Religion) skill, and you learn additional ritual spells and can perform them at twice the speed. Add two ritual spells of your choice from any class to your known spells. These do not count against your spells known, and can be swapped for higher level spells when you level.
Share by: