Fey Daramir

The Fey Daramir is a cunning trickster and elemental caster, embodying the capricious nature of the Feywild. Drawing power from the untamed magic of that realm, they weave illusions, manipulate the elements, and charm foes into unwitting allies. With a playful yet unpredictable demeanor, the Fey Daramir employs spells that reflect their whimsical mastery, such as summoning spectral flora, conjuring dazzling lights to confound adversaries, or creating bursts of elemental chaos.


Their connection to the Feywild grants them an innate ability to blur the lines between reality and illusion, making them as elusive as they are enchanting. Whether as a protector of nature’s fragile balance or a mischievous meddler in mortal affairs, the Fey Daramir is a force of nature that thrives on creativity, subtlety, and the thrill of outwitting their opponents.

Fey Daramir Features By Level

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Fey Touched
1st Level Feature
You gain proficiency in Insight, and you can use Intelligence instead of Wisdom for Insight skill checks.

Additionally, the initial cast of Enchantment spells you have prepared can be done using a bonus action.
Elemental Glamour
3rd Level Feature
When you cast a spell that deals acid, cold, fire, lightning, or poison damage, you can choose to alter its appearance, such as causing a fireball to look like a burst of shimmering petals or lightning to arc like cascading vines. This change is purely cosmetic but can confound creatures observing your magic.

When you do so, creatures have disadvantage on saving throws against the spell.
Minor Polymorph
6th Level Feature

You can expend 2 weaving points to attempt to turn one creature (enemy or ally) within range into a harmless creature of your choice (CR 0 Beast, Fey, or Monstrosity). Unwilling creatures must make a Constitution saving throw against your spellcasting DC. The creature can repeat the saving throw at the start of each of its turns.

If the creature fails the saving throw three times in a row, it is transformed into the chosen form permanently, or until you willingly remove the curse or become incapacitated. While transformed, the creature must roll 1d4 and subtract it from attack rolls and saving throws.

If you no longer have uses for this feature, you can expend a 4th-level or higher spell slot to use this feature again.

Chaotic Bloom
10th Level Feature
You are wreathed in fey magic that amplifies your presence. When you cast a spell of 1st level or higher that deals acid, cold, fire, lightning, or poison damage, you can enhance the spell, filling the spell with shifting, fey energy. Your spell deals an additional damage die to creatures damaged by the spell.
Feywild Resurgence
14th Level Feature
Once per long rest, if you are reduced to 0 hit points but not killed outright, you immediately regain hit points equal to half your hit point maximum. Additionally, a burst of fey energy forces all enemies within 30 feet to succeed on a Dexterity saving throw or take 4d10 damage of an elemental type of your choice. Allies within 30 feet of you regain hit points equal to half the damage taken by the enemies, up to a maximum of your spellcasting modifier (minimum of 1).
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