Scout Ranger

The Scout Ranger is a master of survival and reconnaissance, blending natural agility with stealthy precision. Expert at navigating harsh terrain, tracking foes, and ambushing enemies, they are invaluable on any journey.


The Scout Ranger embodies adaptability and resilience, skillfully navigating harsh wilderness as their team’s eyes and ears. With tracking and combat skills, they identify threats and use the environment to outmaneuver enemies, making them effective pathfinders and predators.

Scout Ranger Features By Level

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Tactical Assessment
1st Level Feature
When you make an Intelligence or Wisdom check, you can roll an additional d4 and add it to the number rolled.
Skirmisher
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Skirmisher
3rd Level Feature
You are difficult to pin down during a fight. You can move up to half your speed as a reaction when an enemy comes within 5 feet of you. This movement doesn’t provoke opportunity attacks.
Ear for Deceit
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Ear for Deceit
6th Level Feature
You develop a keen ear for picking out lies. Whenever you make a Wisdom (Insight) check to determine whether a creature is lying, treat a roll of 9 or lower on the d20 as a 10.

You can use a bonus action to make a Wisdom (Perception) check to spot a hidden creature or object or to make an Intelligence (Investigation) check to uncover or decipher clues.
Insightful Fighting
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Insightful Fighting
10th Level Feature
You gain the ability to decipher an opponent's tactics and develop a counter to them.

As a bonus action, you can make a Wisdom (Insight) check against a creature you can see that isn't incapacitated, contested by the target's Charisma (Deception) check. If you succeed, you can use your Sneak Attack against that target even if you don't have advantage on the attack roll, but not if you have disadvantage on it.
Unerring Eye
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Unerring Eye
14th Level Feature
You learn to exploit a creature's weaknesses by carefully studying its tactics and movement. While your Insightful Fighting feature applies to a creature, your Sneak Attack damage against that creature increases by 3d6.

In addition, your senses are almost impossible to foil. You sense the presence of illusions, shapechangers not in their original form, and other magic designed to deceive the senses within 30 feet of you, provided you aren't blinded or deafened. You sense that an effect is attempting to trick you, but you gain no insight into what is hidden or its true nature.
Master of the Wild Veil
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Master of the Wild Veil
19th Level Feature
Your mastery of stealth and awareness reaches supernatural levels. While you are in natural terrain, you gain the following benefits:
  • You are always under the effect of the *foresight* spell, but only against creatures you have marked using Insightful Fighting.
  • Once per turn, when you move at least 10 feet, you can turn invisible until the end of your next turn or until you attack or cast a spell.
  • Your movement does not provoke opportunity attacks from creatures you have succeeded against using Insightful Fighting.
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