Thief Ranger combining the stealth of a rogue with the survival skills of a ranger, excelling at tracking, ambushing, and exploiting vulnerabilities in combat.
The Thief Ranger is an agile character who combines thievery with wilderness skills. With a sharp eye for traps and opportunities, they excel in stealth, outsmarting foes in forests and camps. Their skills in traps and ambush tactics are crucial for exploration and combat.
If you hit a creature with a weapon attack, you can force the creature to make a Strength saving throw (DC 8 + your proficiency bonus + your Dexterity modifier). On a failed save, the creature is disarmed, forcing it to drop one item of your choice that it's holding.
You also gain an additional way to use your Sneak Attack; you don't need advantage on the attack roll to use your Sneak Attack against a creature if you are within 5 feet of it, no other creatures are within 5 feet of you, and you don't have disadvantage on the attack roll.
During your turn, if you hit a creature with an attack, that creature can't make opportunity attacks against you for the rest of your turn.
If the target was surprised or had not taken a turn in the combat yet, the attack deals an extra 6d6 damage.
In addition, you have advantage on initiative rolls, and attacks made during the first round of combat score a critical hit on a roll of 19 or 20.
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