Black Lotus Skulker

Masters of subtlety and precision, Black Lotus Skulker specialize in delivering deadly poisons undetected, ensuring their victims succumb before realizing they were ever in danger. Their expertise allows them to bypass poison resistances, making even the most resilient foes vulnerable to their craft.


With a blend of deception and deadly efficiency, they thrive in both the shadows and social encounters, weaving misinformation while their toxins do the work. Players who enjoy strategic poisoning, silent takedowns, and manipulating enemies will find the Black Lotus Skulker an excellent choice.

Black Lotus Skulker Features By Level

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Irresistible Toxins
1st Level Feature
You gain proficiency in the Deception skill and can coat a weapon with poison as a bonus action instead of an action.

In addition, you have advantage on Charisma skill checks against poisoned creatures.
Venom in Bloom
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Venom in Bloom
3rd Level Feature
At the start of a poisoned creature's turn, they take poison damage equal to your proficiency bonus if they don’t receive magical healing or an antitoxin.
Lotus Mirage
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Lotus Mirage
6th Level Feature
When you take the Hide action, you can leave behind an illusory afterimage that lasts until the start of your next turn.

If a creature attacks or interacts with the illusion, it bursts in a toxic cloud. Each creature within a 10-foot radius of the illusion must succeed on a Constitution saving throw (DC = 8 + proficiency bonus + Charisma modifier). On a failed save, a creature is poisoned for 1 minute. A poisoned creature can repeat the saving throw at the end of each of its turns, ending the effect on a success.
Quick Strike
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Quick Strike
10th Level Feature
When you have advantage on an attack roll, your Death Mark deals an additional 1d6 damage. As a bonus action, you can make a Deception check contested by a creature’s Insight check that can see or hear you.

If you win the contest, you have advantage on all attack rolls against that creature until the start of your next turn.

If you lose, you have disadvantage on your next attack roll against that creature before the end of your turn.
Pheromone Fragrance
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Pheromone Fragrance
14th Level Feature
Your body exudes a subtle, almost hypnotic scent, carrying a faint floral musk laced with toxins. You gain Expertise in Deception and Persuasion.

As a bonus action, force a poisoned creature within 30 feet to make a Wisdom saving throw (DC = 8 + proficiency bonus + Charisma modifier).

On a failure, they are Charmed by you for 1 minute or until they take damage. While charmed this way, they cannot knowingly reveal they are poisoned or resist your verbal commands unless doing so would cause them immediate harm.

You can use this feature a number of times equal to your proficiency bonus, regaining all uses on a long rest.
Silent Nectar
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Silent Nectar
19th Level Feature
While a creature is poisoned by one of your effects, it is also silenced. A silenced creature can’t speak or cast spells with verbal components.
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