Plague Doctor Skulker
The Plague Doctor Skulker blends battlefield medicine with relentless precision. Known for their ability to act in the chaos of battle, they stabilize the dying, purge afflictions, and grant hard-earned second chances.
Known far and wide for their remarkable ability to navigate and act decisively amidst the chaos of battle, they not only stabilize the dying but also expertly purge afflictions that threaten to claim lives. With a calm and steady hand, they work tirelessly to grant hard-earned second chances, ensuring that every soldier has the opportunity to regain their strength and continue fighting for their cause.
Plague Doctor Skulker Features By Level
In addition, you learn the Spare the Dying cantrip, which doesn't count against the number of Skulker cantrips you know. For you, it has a range of 30 feet, and you can cast it as a bonus action.
Ally: The target regains 3d4 + your Intelligence modifier hit points, ends one condition affecting it, and gains advantage on Constitution saving throws for 1 minute.
Enemy: The target must make a Constitution saving throw (DC = 8 + your proficiency bonus + your Intelligence modifier). On a failed save, it has disadvantage on Constitution saving throws for 1 minute.
You regain all expended vials at the end of a long rest.
You can use a bonus action to administer a healing potion to a creature within 5 feet of you. When you do, the creature regains the maximum possible healing from that potion instead of rolling.
You can also identify whether a creature is poisoned, diseased, or cursed without needing to make an ability check.