Rogue Skulker

The Rogue Skulker specializes in weaving shadows and secrets, seamlessly blending the intricate art of subterfuge with deadly precision. These cunning rogues excel in the fine art of misdirection, effortlessly evading detection as they strike from unseen positions.


Their remarkable talents not only make them formidable opponents in combat but also skilled manipulators in social situations, allowing them to play on the fears and expectations of others. Whether operating in the dimly lit alleys of a bustling city or amidst the chaos of battle, Rogue Skulkers are masters of their craft, leaving a trail of confusion and fear in their wake.

Rogue Skulker Features By Level

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Shadow Affinity
1st Level Feature

You gain proficiency in the Stealth skill. If you are already proficient, your proficiency bonus is doubled for any ability check you make with it.

You learn Thieves' Cant, a coded language used to conceal messages among criminals and spies.

You can take a bonus action on each of your turns in combat. This bonus action can be used only to take the Dash, Disengage, or Hide action.

Shadow Step
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Shadow Step
3rd Level Feature
When you take the Hide action, you can teleport up to 15 feet to an unoccupied space in dim light or darkness that you can see. You can teleport through walls and barriers if you can see the destination.

Your next weapon attack after teleporting has advantage.

Evasion
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Evasion
6th Level Feature
You can nimbly dodge out of the way of certain area effects, such as a red dragon's fiery breath or an Ice Storm spell. When you are subjected to an effect that allows you to make a Dexterity saving throw to take only half damage, you instead take no damage if you succeed on the saving throw, and only half damage if you fail.

In addition, you can use your Dexterity modifier instead of your Strength modifier when determining jumping distance.

Reliable Talent
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Reliable Talent
10th Level Feature
You have refined your chosen skills until they approach perfection. Whenever you make an ability check that lets you add your proficiency bonus, you can treat a d20 roll of 9 or lower as a 10.
Elusive
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Elusive
14th Level Feature
You are so evasive that attackers rarely gain the upper hand against you. No attack roll has advantage against you while you aren't incapacitated.

Additionally, as a bonus action, you can grant yourself a burst of speed. For 1 minute, your walking speed increases by 15 feet.

You can use this bonus action a number of times equal to your Dexterity modifier (minimum of once), and you regain all expended uses when you finish a long rest.

Sap
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Sap
19th Level Feature
As an action, you can choose one creature within 5 feet of you. The target must succeed on a Constitution saving throw (DC = 8 + your proficiency bonus + your Intelligence modifier) or be incapacitated for 1 minute.

The condition ends early if the creature takes damage or another creature uses an action to shake it awake.

You can use this feature a number of times equal to your Intelligence modifier (minimum of once), and you regain all expended uses when you finish a long rest.

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