Lullaby Spellblade

The Lullaby Spellblade is a blend of bardic magic and martial mastery, known for wielding a weapon with elegance while channeling the calming influence of their melodic magic.


Their spells and techniques revolve around weaving haunting lullabies that can lull enemies into slumber or weaken their resolve, while simultaneously bolstering the morale of their allies. The Lullaby Spellblade seamlessly moves between offensive and defensive roles, often taking advantage of opponents caught in a moment of magical drowsiness.

Lullaby Spellblade Features By Level

Code copied to clipboard!
Training in War and Song
1st Level Feature
You gain proficiency in the Performance skill if you do not already have it. If you are already proficient, you gain expertise in the Performance skill.

You have advantage on Constitution saving throws that you make to maintain your concentration on a spell. While concentrating on a spell, you gain resistance to non-magical bludgeoning, slashing, and piercing damage.
Bladesong
Code copied to clipboard!
Bladesong
3rd Level Feature
You can invoke an elven magic called the Bladesong, provided that you aren't wearing medium or heavy armor or using a shield. It graces you with supernatural speed, agility, and focus.

You can use a bonus action to start the Bladesong, which lasts for 1 minute. It ends early if you are incapacitated, if you don medium or heavy armor or a shield, or if you use two hands to make an attack with a weapon. You can also dismiss the Bladesong at any time (no action required).

While your Bladesong is active, you gain the following benefits:
  • You gain a bonus to your AC equal to your Charisma modifier (minimum of +1).
  • Your walking speed increases by 10 feet.
  • You have advantage on Dexterity (Acrobatics) checks.
  • You gain a bonus to any Constitution saving throw you make to maintain your concentration on a spell. The bonus equals your Charisma modifier (minimum of +1).
You can use this feature a number of times equal to your proficiency bonus, and you regain all expended uses of it when you finish a long rest.
Hypnotic Flourish
Code copied to clipboard!
Hypnotic Flourish
6th Level Feature
When you cast Sword Burst using your Sweeping Strike feature, each creature that takes damage from the spell must succeed on a Wisdom saving throw against your spell save DC or fall unconscious until the start of your next turn. The effect ends early if the creature takes damage or another creature uses an action to wake it.

While unconscious in this way, the first melee attack that hits the creature is a critical hit.

Song of Defense
Code copied to clipboard!
Song of Defense
10th Level Feature
You can direct your magic to absorb damage while your Bladesong is active. When you take damage, you can expend one spell slot and reduce that damage to you by an amount equal to five times the spell slot's level.
Ancient Lullaby
Code copied to clipboard!
Ancient Lullaby
14th Level Feature
While Bladesong is active, when you cast a spell that causes a creature to become unconscious, frightened, or charmed, you can choose a second target within 60 feet of the original. That target must succeed on the same saving throw or be affected as well.
Resonant Strike
Code copied to clipboard!
Resonant Strike
19th Level Feature
Once per turn, when you hit a creature with a melee weapon attack, you can expend a spell slot to deal additional psychic damage equal to 2d8 per level of the spell slot expended.