Protagonist Spellblade

The Protagonist Spellblade enhances your character’s narrative in any campaign. The power of friendship turns allies into meaningful combat strength, perfect for those who draw power from bonds. Tragic history adds depth to the backstory, providing resilience against mental assaults, shaped by past struggles.


Plot Armor is a narrative device that turns your character into a symbol of drama and heroism, ensuring their impactful stand endures even in death for a memorable final moment. These elements enhance storytelling and character development while seamlessly fitting into 5e gameplay mechanics.

Protagonist Spellblade Features By Level

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Heroic Legacy
1st Level Feature
You gain proficiency in the Intelligence (History) skill which you can use use your Charisma for instead of Intelligence.

On your turn, when you score a critical hit with your Arcane Weapon Bond weapon or reduce a creature to 0 hit points with one, you can make one melee weapon attack as a bonus action.
Empowered Strike
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Empowered Strike
3rd Level Feature
When you hit a creature with your Arcane Weapon Bond weapon, you can choose to have all damage dealt by the attack become force damage. At 10th level, if an ally is within 10 feet of you, the target takes 1d8 extra force damage.

Your Sweeping Strike is increased by an additional damage die.
Shield of Fellowship
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Shield of Fellowship
6th Level Feature
Your unwavering bonds with your allies manifest as a protective aura that shields you from harm. When you cast a spell of 1st level or higher that enhances or protects your allies, you can draw upon the strength of your friendship to create a Shield of Fellowship that lasts until you finish a long rest.

The Shield of Fellowship has hit points equal to your class level. Whenever you take damage, the shield absorbs the damage instead. If this damage reduces the shield to 0 hit points, you take any remaining damage.

Shared Resilience: While the Shield of Fellowship has 0 hit points, it cannot absorb damage, but its protective magic remains dormant. Whenever you cast a spell of 1st level or higher that benefits or heals an ally, the shield regains hit points equal to twice the level of the spell (to a maximum of its hit point total). If you cast a cantrip that targets an ally, the shield regains 1 hit point.

Protective Bond: When a creature you can see within 30 feet of you takes damage, you can use your reaction to channel the strength of your bond and have your Shield of Fellowship absorb the damage instead. If this damage reduces the shield to 0 hit points, the targeted creature takes any remaining damage.
Unyielding Resolve
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Unyielding Resolve
10th Level Feature
Your journey and trials as the central figure in this story have hardened your spirit and sharpened your mind. You gain proficiency in Wisdom saving throws and resistance to psychic damage, as your unwavering determination shields you from mental assaults.
Plot Armor
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Plot Armor
14th Level Feature
You cannot be knocked unconscious at 0 hit points. When you take damage while at 0 hit points, you gain one failed death saving throw as if you were unconscious. If you accumulate three failed death saving throws, you die, but you remain conscious and can continue taking your turns as normal for the remainder of combat.

While in this state, enemies ignore you as if you were not present if an ally is within attack range. When combat ends, you can make a final statement to an ally before your soul leaves your body.
Heroic Charge
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Heroic Charge
19th Level Feature
Once per long rest, when you roll initiative, you gain a bonus turn. You can immediately take one action and one bonus action before any other creature acts.