Critical Resurgence: If you score a critical hit on your turn using the Attack action, you can use this feature as a bonus action without expending a use.
Wardens serve as the steadfast defenders of the innocent, standing as a protective barrier for their companions on the battlefield. These brave knights excel in combat, engaging foes to protect their allies. Their commitment to defending those who cannot defend themselves makes them invaluable assets in any conflict.
Critical Resurgence: If you score a critical hit on your turn using the Attack action, you can use this feature as a bonus action without expending a use.
Spellcasting List: None
Remaining Points: 27
Hit Points at 1st Level
10 + Constitution modifier
Hit Points
1d10 per level
Hit Points at Higher Levels
1d10 (or 6) + Constitution modifier per level
Primary Ability
Strength
Saving Throws
Strength, Constitution
Skills
Choose two: Athletics, Intimidation, Survival, Perception, Insight, Animal Handling
Weapons
Simple weapons, martial weapons, guns
Armor
All armor, shields
Starting Equipment
Light or medium or heavy armor of your choice, a simple or martial weapon and a shield or two martial weapons, a light crossbow and 20 bolts, an dungeoneer's pack, and a dagger
Tools
None
Spellcasting List
None
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