Bearfolk

Bearfolk

Stats 2 Strength
Size Medium
Movement 30
Languages Common and one extra languages of your choice.
In the untamed wilds of Faerûn, the Bearfolk reside, a hardy race whose origins trace back to the frosted peaks of the Spine of the World and the enchanted groves of Cormanthor. Born of nature’s relentless forge, their lineage mirrors the diverse bear: some as lithe and resourceful as the elusive denizens of the Moonshae Isles, others as formidable as the grizzlies that roam Icewind Dale. Their coats, echoing the burnished hues of autumn woodlands and the stark brilliance of winter’s snow, stand as living testament to their deep, intrinsic bond with the wild.

Scattered across secluded enclaves—from the ancient, whispering forests of the High Forest to the rugged, frost-bitten frontiers of the Silver Marches—the Bearfolk have nurtured traditions steeped in both the mysticism of elven lore and the pragmatic wisdom of survival. Their ceremonies, passed down through countless generations, blend the elemental magic of the Weave with the raw, untamed spirit of nature. In ritual gatherings beneath starlit skies and through timeless oral storytelling, they weave a legacy of kinship, perseverance, and an enduring reverence for the natural world.

Every chant, every tale recounted beside crackling fires or under the canopy of ancient trees, is a thread in the vast tapestry of their identity—a living narrative that endures amid the ever-changing tides of Faerûn, as unyielding and eternal as the wild lands they call home.

Claws

You can use your claws to make unarmed strikes. When you hit with them, the strike deals 1d6 + your Strength modifier slashing damage.

Darkvision

You have Darkvision with a range of 60 feet.

Furious Charge

If you move at least 20 feet straight toward a target and then hit it with a claw or bite attack on the same turn, the target takes extra damage equal to your Strength modifier.

You can use this feature once per turn.

Feral Resilience

While you aren’t wearing armor, shields, or bracers. Your rugged hide grants you a natural Armor Class equal to 13 + your Strength modifier.

In addition, when you take damage from a melee attack, you can use your reaction to channel your ferocity, to make an attack of opportunity on the attacker.

Bearfolk Roll20 Feature Codes

Roll20 Feature 1.

!setattr {{
--sel
--repeating_traits_-create_name|Claws
--repeating_traits_-create_source|Racial
--repeating_traits_-create_source_type|Bearfolk
--repeating_traits_-create_description|You can use your claws to make unarmed strikes. When you hit with them, the strike deals 1d6 + your Strength modifier slashing damage.
}}

Roll20 Feature 2.

!setattr {{
--sel
--repeating_traits_-create_name|Darkvision
--repeating_traits_-create_source|Racial
--repeating_traits_-create_source_type|Bearfolk
--repeating_traits_-create_description|You have Darkvision with a range of 60 feet.
}}

Roll20 Feature 3.

!setattr {{
--sel
--repeating_traits_-create_name|Furious Charge
--repeating_traits_-create_source|Racial
--repeating_traits_-create_source_type|Bearfolk
--repeating_traits_-create_description|If you move at least 20 feet straight toward a target and then hit it with a claw or bite attack on the same turn, the target takes extra damage equal to your Strength modifier.

You can use this feature once per turn.
}}

Roll20 Feature 4.

!setattr {{
--sel
--repeating_traits_-create_name|Feral Resilience
--repeating_traits_-create_source|Racial
--repeating_traits_-create_source_type|Bearfolk
--repeating_traits_-create_description|While you aren’t wearing armor, shields, or bracers. Your rugged hide grants you a natural Armor Class equal to 13 + your Strength modifier.

In addition, when you take damage from a melee attack, you can use your reaction to channel your ferocity, to make an attack of opportunity on the attacker.
}}

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