You can add your proficiency bonus to your healing spells.
You are uniquely attuned to one type of natural environment—be it arctic, coast, desert, forest, grassland, mountain, swamp, or the Underdark.
While in your chosen terrain, your knowledge and instincts are unmatched: when you make an Intelligence (Investigation or Nature) or Wisdom (Animal Handling, Perception, or Survival) check, you add double your proficiency bonus if you are proficient in the skill, or half your proficiency bonus (rounded down) if you are not.
If you travel for an hour or more in your favored terrain, difficult terrain ceases to impede your group's progress, you never lose your way except by magical means, and even while foraging, navigating, or tracking, your senses remain keen.
While in your favored terrain, you can use a bonus action once per short rest to regain hit points equal to 1d6 + your proficiency bonus, as the restorative magic of the forest flows through you.
You may invoke the ancient power of the forest. For 1 minute, you gain a bonus to all saving throws equal to your proficiency bonus. Alternatively, you can grant an ally within 30 feet this bonus for the duration.
You can use this feature a number of times per long rest equal to your proficiency bonus, or by expending a 1st level or higher spell slot.
You have resistance to poison damage. Your skin has a rough, bark-like appearance, and your AC can’t be less than 16, regardless of what kind of armor you are wearing.
!setattr {{
--sel
--repeating_traits_-create_name|Gentle Giant
--repeating_traits_-create_source|Racial
--repeating_traits_-create_source_type|Firbolg
--repeating_traits_-create_description|You can add your proficiency bonus to your healing spells.
}}
--repeating_traits_-create_source|Racial
--repeating_traits_-create_source_type|Firbolg
--repeating_traits_-create_description|You are uniquely attuned to one type of natural environment—be it arctic, coast, desert, forest, grassland, mountain, swamp, or the Underdark.
While in your chosen terrain, your knowledge and instincts are unmatched: when you make an Intelligence (Investigation or Nature) or Wisdom (Animal Handling, Perception, or Survival) check, you add double your proficiency bonus if you are proficient in the skill, or half your proficiency bonus (rounded down) if you are not.
If you travel for an hour or more in your favored terrain, difficult terrain ceases to impede your group's progress, you never lose your way except by magical means, and even while foraging, navigating, or tracking, your senses remain keen.
While in your favored terrain, you can use a bonus action once per short rest to regain hit points equal to 1d6 + your proficiency bonus, as the restorative magic of the forest flows through you.
}}' duda_id='feature2-text' >
!setattr {{
--sel
--repeating_traits_-create_name|Nature's Embrace
--repeating_traits_-create_source|Racial
--repeating_traits_-create_source_type|Firbolg
--repeating_traits_-create_description|You are uniquely attuned to one type of natural environment—be it arctic, coast, desert, forest, grassland, mountain, swamp, or the Underdark.
While in your chosen terrain, your knowledge and instincts are unmatched: when you make an Intelligence (Investigation or Nature) or Wisdom (Animal Handling, Perception, or Survival) check, you add double your proficiency bonus if you are proficient in the skill, or half your proficiency bonus (rounded down) if you are not.
If you travel for an hour or more in your favored terrain, difficult terrain ceases to impede your group's progress, you never lose your way except by magical means, and even while foraging, navigating, or tracking, your senses remain keen.
While in your favored terrain, you can use a bonus action once per short rest to regain hit points equal to 1d6 + your proficiency bonus, as the restorative magic of the forest flows through you.
}}
!setattr {{
--sel
--repeating_traits_-create_name|Sylvan Sanctuary
--repeating_traits_-create_source|Racial
--repeating_traits_-create_source_type|Firbolg
--repeating_traits_-create_description|You may invoke the ancient power of the forest. For 1 minute, you gain a bonus to all saving throws equal to your proficiency bonus. Alternatively, you can grant an ally within 30 feet this bonus for the duration.
You can use this feature a number of times per long rest equal to your proficiency bonus, or by expending a 1st level or higher spell slot.
}}
!setattr {{
--sel
--repeating_traits_-create_name|Barkskin
--repeating_traits_-create_source|Racial
--repeating_traits_-create_source_type|Firbolg
--repeating_traits_-create_description|You have resistance to poison damage. Your skin has a rough, bark-like appearance, and your AC can’t be less than 16, regardless of what kind of armor you are wearing.
}}
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