Firbolg

Firbolg

Stats 2 Intelligence
Size Large
Movement 30
Languages Common and Druidic.
Firbolg are gentle giants steeped in the ancient magic of the natural world. In the wild, enchanted reaches of the Forgotten Realms, the firbolg emerge as titanic custodians of nature’s ancient heart.

Towering like mythic guardians carved from stone and memory, these gentle giants blend the raw majesty of the forest with a quiet, unyielding wisdom that seems as old as the earth itself. Their skin, rough-hewn like the bark of venerable oaks and weathered stone, is etched with the subtle patterns of ancient runes; a living tapestry of the wild’s eternal lore. Cascading locks of hair and bushy beards capture the warm, autumnal hues of rust and gold, intertwining with the deep shadows of forest night, as if each strand were a whisper of forgotten magic.

Deep within secluded groves and on mist-veiled hillsides, the firbolg craft their secluded sanctuaries far from the clamor of civilized lands. Here, tradition is a ritual of living memory: centuries of oral histories, mystical ceremonies, and secretive rites that honor the fragile equilibrium between life and decay. Their language is measured and poetic, each word resonating with the pulse of ancient woods and the steady, unseen currents of natural magic.

In their secluded communities, the firbolg are both protectors and stewards; nurturing the wilds with a steadfast resolve, ensuring that the sacred balance is never shattered by the encroaching hand of mortal ambition. Their presence, serene yet formidable, exudes an enigmatic grace, inviting both wonder and respect from those who chance upon their timeless realm. In the grand tapestry of the Forgotten Realms, the firbolg stand as enduring symbols of nature’s quiet might, a reminder that true strength often lies in silence and communion with the land.

Gentle Giant

You can add your proficiency bonus to your healing spells.

Nature's Embrace

You are uniquely attuned to one type of natural environment—be it arctic, coast, desert, forest, grassland, mountain, swamp, or the Underdark.

While in your chosen terrain, your knowledge and instincts are unmatched: when you make an Intelligence (Investigation or Nature) or Wisdom (Animal Handling, Perception, or Survival) check, you add double your proficiency bonus if you are proficient in the skill, or half your proficiency bonus (rounded down) if you are not.

If you travel for an hour or more in your favored terrain, difficult terrain ceases to impede your group's progress, you never lose your way except by magical means, and even while foraging, navigating, or tracking, your senses remain keen.

While in your favored terrain, you can use a bonus action once per short rest to regain hit points equal to 1d6 + your proficiency bonus, as the restorative magic of the forest flows through you.

Sylvan Sanctuary

You may invoke the ancient power of the forest. For 1 minute, you gain a bonus to all saving throws equal to your proficiency bonus. Alternatively, you can grant an ally within 30 feet this bonus for the duration.

You can use this feature a number of times per long rest equal to your proficiency bonus, or by expending a 1st level or higher spell slot.

Barkskin

You have resistance to poison damage. Your skin has a rough, bark-like appearance, and your AC can’t be less than 16, regardless of what kind of armor you are wearing.

Firbolg Roll20 Feature Codes

Roll20 Feature 1.

!setattr {{
--sel
--repeating_traits_-create_name|Gentle Giant
--repeating_traits_-create_source|Racial
--repeating_traits_-create_source_type|Firbolg
--repeating_traits_-create_description|You can add your proficiency bonus to your healing spells.
}}

Roll20 Feature 2.

--repeating_traits_-create_source|Racial
--repeating_traits_-create_source_type|Firbolg
--repeating_traits_-create_description|You are uniquely attuned to one type of natural environment—be it arctic, coast, desert, forest, grassland, mountain, swamp, or the Underdark.

While in your chosen terrain, your knowledge and instincts are unmatched: when you make an Intelligence (Investigation or Nature) or Wisdom (Animal Handling, Perception, or Survival) check, you add double your proficiency bonus if you are proficient in the skill, or half your proficiency bonus (rounded down) if you are not.

If you travel for an hour or more in your favored terrain, difficult terrain ceases to impede your group's progress, you never lose your way except by magical means, and even while foraging, navigating, or tracking, your senses remain keen.

While in your favored terrain, you can use a bonus action once per short rest to regain hit points equal to 1d6 + your proficiency bonus, as the restorative magic of the forest flows through you.
}}' duda_id='feature2-text' > !setattr {{
--sel
--repeating_traits_-create_name|Nature's Embrace
--repeating_traits_-create_source|Racial
--repeating_traits_-create_source_type|Firbolg
--repeating_traits_-create_description|You are uniquely attuned to one type of natural environment—be it arctic, coast, desert, forest, grassland, mountain, swamp, or the Underdark.

While in your chosen terrain, your knowledge and instincts are unmatched: when you make an Intelligence (Investigation or Nature) or Wisdom (Animal Handling, Perception, or Survival) check, you add double your proficiency bonus if you are proficient in the skill, or half your proficiency bonus (rounded down) if you are not.

If you travel for an hour or more in your favored terrain, difficult terrain ceases to impede your group's progress, you never lose your way except by magical means, and even while foraging, navigating, or tracking, your senses remain keen.

While in your favored terrain, you can use a bonus action once per short rest to regain hit points equal to 1d6 + your proficiency bonus, as the restorative magic of the forest flows through you.
}}

Roll20 Feature 3.

!setattr {{
--sel
--repeating_traits_-create_name|Sylvan Sanctuary
--repeating_traits_-create_source|Racial
--repeating_traits_-create_source_type|Firbolg
--repeating_traits_-create_description|You may invoke the ancient power of the forest. For 1 minute, you gain a bonus to all saving throws equal to your proficiency bonus. Alternatively, you can grant an ally within 30 feet this bonus for the duration.

You can use this feature a number of times per long rest equal to your proficiency bonus, or by expending a 1st level or higher spell slot.
}}

Roll20 Feature 4.

!setattr {{
--sel
--repeating_traits_-create_name|Barkskin
--repeating_traits_-create_source|Racial
--repeating_traits_-create_source_type|Firbolg
--repeating_traits_-create_description|You have resistance to poison damage. Your skin has a rough, bark-like appearance, and your AC can’t be less than 16, regardless of what kind of armor you are wearing.
}}

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