Genasi

Genasi

Stats 2 Intelligence
Size Medium
Movement 30
Languages Common and one extra languages of your choice.
Genasi in the Forgotten Realms are born from the elemental heart of the world—a living tapestry woven from fire’s unyielding passion, water’s serene mystery, earth’s steadfast resolve, and air’s elusive grace.

In every Genasi, one can see the indelible mark of nature’s raw magic: some bear skin that shimmers like molten bronze with the glow of an inner forge, while others wear hues reminiscent of rippling sapphire streams or the rich, earthen textures of ancient stone. A few even seem almost ethereal, as if a gentle breeze had left a trace upon their very souls.

In the bustling trade cities and hidden enclaves of Faerûn, Genasi have long navigated the balance between wild elemental forces and the structured tapestry of civilization. Their culture is as multifaceted as the elements they embody. Many Genasi choose solitary paths of rigorous study and meditation, delving deep into arcane lore to master the volatile energies surging within them. Others embrace the tempest of their nature, channeling their power into art, combat, or even political intrigue, becoming both fierce warriors and innovative artisans whose creations echo the primal beauty of the natural world.

Their personalities, like the elements, are a study in contrasts. The fiery among them are passionate and headstrong, their resolve burning as fiercely as the embers of a long-dormant volcano awakened. The aqueous Genasi exude a calm, reflective wisdom, mirroring the endless ebb and flow of tides along the Sword Coast. Earth-bound kin are resolute and unyielding, their presence as steady as the mountains that guard the realms, while those touched by air often carry an air of mystery, moving with an almost otherworldly freedom that defies gravity and expectation.

Thus, Genasi in the Forgotten Realms stand as living monuments to nature’s eternal dance—a fusion of wild, elemental might and the intricate beauty of civilization, ever challenging the boundaries between the primordial and the refined.

Elemental Empowerment

Once per round, you can imbue your attacks with elemental energy, adding damage of your chosen elemental type to your next attack equal to your proficiency bonus.

Adaptive Spellcasting.

When you cast a spell that deals acid, cold, fire, lightning, or thunder, you can choose to change the damage type of that spell to match your active element.

Master the Elements

Gain proficiency in Arcana and Nature.

Elemental Shifter

Choose one elemental affinity: acid, cold, fire, lightning, or thunder. You have resistance to the chosen damage type and can change the type as a bonus action. If you already have resistance to that damage type, it is increased to immunity.

Genasi Roll20 Feature Codes

Roll20 Feature 1.

!setattr {{
--sel
--repeating_traits_-create_name|Elemental Empowerment
--repeating_traits_-create_source|Racial
--repeating_traits_-create_source_type|Genasi
--repeating_traits_-create_description|Once per round, you can imbue your attacks with elemental energy, adding damage of your chosen elemental type to your next attack equal to your proficiency bonus.
}}

Roll20 Feature 2.

!setattr {{
--sel
--repeating_traits_-create_name|Adaptive Spellcasting.
--repeating_traits_-create_source|Racial
--repeating_traits_-create_source_type|Genasi
--repeating_traits_-create_description|When you cast a spell that deals acid, cold, fire, lightning, or thunder, you can choose to change the damage type of that spell to match your active element.
}}

Roll20 Feature 3.

!setattr {{
--sel
--repeating_traits_-create_name|Master the Elements
--repeating_traits_-create_source|Racial
--repeating_traits_-create_source_type|Genasi
--repeating_traits_-create_description|Gain proficiency in Arcana and Nature.
}}

Roll20 Feature 4.

!setattr {{
--sel
--repeating_traits_-create_name|Elemental Shifter
--repeating_traits_-create_source|Racial
--repeating_traits_-create_source_type|Genasi
--repeating_traits_-create_description|Choose one elemental affinity: acid, cold, fire, lightning, or thunder. You have resistance to the chosen damage type and can change the type as a bonus action. If you already have resistance to that damage type, it is increased to immunity.
}}

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