Goblin

Goblin

Stats 2 Dexterity
Size Small
Movement 25
Languages Common and Goblin.
Goblin once human children symbols of unbridled imagination, now survivors molded by the harsh crucible of the Forgotten Realms. In the dim corridors beneath the ruined towers of Myth Drannor and the mossy, labyrinthine warrens hidden beneath the High Forest, these diminutive beings bear the marks of a life where youthful wonder was sacrificed on the altar of necessity.

Once, every goblin’s heart burned with creative promise; a vibrant spark that lit up their secret grottos with tales, riddles, and art. But that bright flame was all too swiftly quenched when the despotic Goblin King, with his cruel designs, stripped away the innocence of childhood, leaving in its stead scars both seen and unseen. Now, their mottled green skin, angular features, oversized ears, and eyes that flicker with cunning sorrow speak of a legacy wrought by bitter endurance and reluctant survival.

Their makeshift homes; a patchwork of scavenged timber, weathered stone, and the remnants of once-proud elven architecture; are as much a testament to their indomitable spirit as to the brutal history that forged them. Ragged clothing, cobbled together from the tattered remnants of discarded finery, and crude, yet meaningful tattoos evoke memories of a past when art and mirth flourished. In the hidden enclaves scattered across crumbling ruins and shadowed glens, goblins have learned to transform the embers of their lost ingenuity into a fierce, pragmatic resolve.

Among these scarred survivors, you will find personalities as varied as the shifting hues of their skin. Some exude a wary determination, their hardened expressions belying a tactical mind honed by endless struggle; others, in rare, fleeting moments, reveal a spark of that long-forgotten creativity; a wistful, almost imperceptible smile that hints at dreams of redemption. Their culture, born of hardship yet tempered by resilience, is a living tapestry woven from loss, defiance, and the enduring hope that even the most fractured spirit can one day reclaim its lost brilliance.

In the intricate dance of survival and memory, the goblins of these shattered realms stand not merely as victims of fate but as quiet heralds of redemption; a reminder that even in the darkest recesses of despair, the possibility of beauty and ingenuity endures.

Nimble Escape

You can take the Disengage or Hide action as a bonus action on each of your turns.

Darkvision

You have Darkvision with a range of 60 feet.

Fury of the Small

When you damage a creature with an attack or a spell and the creature’s size is larger than yours, you can cause the attack or spell to deal extra damage to the creature. The extra damage equals your proficiency bonus.

Fey Ancestry

You have advantage on saving throws you make to avoid or end the charmed condition on yourself.

Goblin Roll20 Feature Codes

Roll20 Feature 1.

!setattr {{
--sel
--repeating_traits_-create_name|Nimble Escape
--repeating_traits_-create_source|Racial
--repeating_traits_-create_source_type|Goblin
--repeating_traits_-create_description|You can take the Disengage or Hide action as a bonus action on each of your turns.
}}

Roll20 Feature 2.

!setattr {{
--sel
--repeating_traits_-create_name|Darkvision
--repeating_traits_-create_source|Racial
--repeating_traits_-create_source_type|Goblin
--repeating_traits_-create_description|You have Darkvision with a range of 60 feet.
}}

Roll20 Feature 3.

!setattr {{
--sel
--repeating_traits_-create_name|Fury of the Small
--repeating_traits_-create_source|Racial
--repeating_traits_-create_source_type|Goblin
--repeating_traits_-create_description|When you damage a creature with an attack or a spell and the creature’s size is larger than yours, you can cause the attack or spell to deal extra damage to the creature. The extra damage equals your proficiency bonus.
}}

Roll20 Feature 4.

!setattr {{
--sel
--repeating_traits_-create_name|Fey Ancestry
--repeating_traits_-create_source|Racial
--repeating_traits_-create_source_type|Goblin
--repeating_traits_-create_description|You have advantage on saving throws you make to avoid or end the charmed condition on yourself.
}}

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