As a bonus action while you are below half your maximum hit points, you gain advantage on all Strength skill checks, attack rolls, and saving throws until the start of your next turn.
Drawing on the deep well of elven wisdom, you can call upon ancestral knowledge to enhance your abilities. As a bonus action, choose ability check or saving throw; you gain advantage on the next roll of that type.
You can use this feature a number of times per long rest equal to your proficiency bonus, or by expending a 1st level or higher spell slot.
When you are reduced to 0 hit points but not killed outright, you can use your reaction to instead drop to a number of hit points equal to your Strength modifier (minimum of 1).
Once you use this feature, you can’t use it again until you finish a short or long rest.
When you score a critical hit with a melee weapon attack, you can roll one additional weapon damage die when determining the extra damage. The weapon's damage type is determined by the weapon itself.
!setattr {{
--sel
--repeating_traits_-create_name|Battle Frenzy
--repeating_traits_-create_source|Racial
--repeating_traits_-create_source_type|Half-Orc
--repeating_traits_-create_description|As a bonus action while you are below half your maximum hit points, you gain advantage on all Strength skill checks, attack rolls, and saving throws until the start of your next turn.
}}
!setattr {{
--sel
--repeating_traits_-create_name|Ancient Insight
--repeating_traits_-create_source|Racial
--repeating_traits_-create_source_type|Half-Orc
--repeating_traits_-create_description|Drawing on the deep well of elven wisdom, you can call upon ancestral knowledge to enhance your abilities. As a bonus action, choose ability check or saving throw; you gain advantage on the next roll of that type.
You can use this feature a number of times per long rest equal to your proficiency bonus, or by expending a 1st level or higher spell slot.
}}
!setattr {{
--sel
--repeating_traits_-create_name|Relentless Endurance
--repeating_traits_-create_source|Racial
--repeating_traits_-create_source_type|Half-Orc
--repeating_traits_-create_description|When you are reduced to 0 hit points but not killed outright, you can use your reaction to instead drop to a number of hit points equal to your Strength modifier (minimum of 1).
Once you use this feature, you can’t use it again until you finish a short or long rest.
}}
}}' duda_id='feature4-text' >
!setattr {{
--sel
--repeating_traits_-create_name|Savage Attacks
--repeating_traits_-create_source|Racial
--repeating_traits_-create_source_type|Half-Orc
--repeating_traits_-create_description|When you score a critical hit with a melee weapon attack, you can roll one additional weapon damage die when determining the extra damage. The weapon's damage type is determined by the weapon itself.
}}
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