You have advantage on saving throws you make to avoid or end the Frightened condition.
You can move through the space of any creature that is a size larger than you, but you can’t stop in the same space.
When you roll a 1 on the d20 of a D20, you can reroll the die, and you must use the new roll.
When you make a Wisdom (Medicine) check or an ability check using an herbalism kit, you can roll a d4 and add the number rolled to the ability check.
!setattr {{
--sel
--repeating_traits_-create_name|Brave
--repeating_traits_-create_source|Racial
--repeating_traits_-create_source_type|Halfling
--repeating_traits_-create_description|You have advantage on saving throws you make to avoid or end the Frightened condition.
}}
!setattr {{
--sel
--repeating_traits_-create_name|Halfling Nimbleness
--repeating_traits_-create_source|Racial
--repeating_traits_-create_source_type|Halfling
--repeating_traits_-create_description|You can move through the space of any creature that is a size larger than you, but you can’t stop in the same space.
}}
!setattr {{
--sel
--repeating_traits_-create_name|Luck
--repeating_traits_-create_source|Racial
--repeating_traits_-create_source_type|Halfling
--repeating_traits_-create_description|When you roll a 1 on the d20 of a D20, you can reroll the die, and you must use the new roll.
}}
!setattr {{
--sel
--repeating_traits_-create_name|Medical Intuition
--repeating_traits_-create_source|Racial
--repeating_traits_-create_source_type|Halfling
--repeating_traits_-create_description|When you make a Wisdom (Medicine) check or an ability check using an herbalism kit, you can roll a d4 and add the number rolled to the ability check.
}}
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