Halfling

Halfling

Stats 2 Charisma
Size Small
Movement 25
Languages Common and two extra languages of your choice.
Halfling are small in stature yet mighty in spirit. Their bright eyes and ready smiles belie an inner resilience honed by years of navigating a world much larger and often harsher than themselves. Hailing from rolling hills and cozy hamlets, they’ve learned to treasure simplicity and forge deep bonds with family and community, all while keeping a light heart despite the realm’s perils.

In their tight-knit communities, halflings are celebrated for their resourcefulness and good humor. Lively feasts, spirited storytelling, and clever problem-solving define their culture, where each day is an opportunity to find joy and share in the warmth of kinship. Even when fate deals them challenging hands, their unassuming courage and penchant for finding hidden treasures in everyday life carry them through adversity.

Halflings in Shattered Realms embody a philosophy of joyful resilience—proving that even the smallest folk can light up the darkness with laughter, ingenuity, and an unbreakable sense of community. Their legacy invites adventurers of all sizes to remember that sometimes, the most unexpected heroes come in the smallest packages.

Brave

You have advantage on saving throws you make to avoid or end the Frightened condition.

Halfling Nimbleness

You can move through the space of any creature that is a size larger than you, but you can’t stop in the same space.

Luck

When you roll a 1 on the d20 of a D20, you can reroll the die, and you must use the new roll.

Medical Intuition

When you make a Wisdom (Medicine) check or an ability check using an herbalism kit, you can roll a d4 and add the number rolled to the ability check.

Halfling Roll20 Feature Codes

Roll20 Feature 1.

!setattr {{
--sel
--repeating_traits_-create_name|Brave
--repeating_traits_-create_source|Racial
--repeating_traits_-create_source_type|Halfling
--repeating_traits_-create_description|You have advantage on saving throws you make to avoid or end the Frightened condition.
}}

Roll20 Feature 2.

!setattr {{
--sel
--repeating_traits_-create_name|Halfling Nimbleness
--repeating_traits_-create_source|Racial
--repeating_traits_-create_source_type|Halfling
--repeating_traits_-create_description|You can move through the space of any creature that is a size larger than you, but you can’t stop in the same space.
}}

Roll20 Feature 3.

!setattr {{
--sel
--repeating_traits_-create_name|Luck
--repeating_traits_-create_source|Racial
--repeating_traits_-create_source_type|Halfling
--repeating_traits_-create_description|When you roll a 1 on the d20 of a D20, you can reroll the die, and you must use the new roll.
}}

Roll20 Feature 4.

!setattr {{
--sel
--repeating_traits_-create_name|Medical Intuition
--repeating_traits_-create_source|Racial
--repeating_traits_-create_source_type|Halfling
--repeating_traits_-create_description|When you make a Wisdom (Medicine) check or an ability check using an herbalism kit, you can roll a d4 and add the number rolled to the ability check.
}}

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