Kender

Kender

Stats 2 Dexterity
Size Small
Movement 25
Languages Common and one extra languages of your choice.
Kender in the Forgotten Realms are diminutive, sprightly folk whose curious nature and boundless energy set them apart from other races. With soft, tawny skin, wide eyes that sparkle with mischief, and a perpetual grin that hints at secrets only they seem to know, they have long been the wanderers and pranksters of the realm. Traditionally, they dress in colorful, patchwork garments and carry an assortment of trinkets and baubles—mementos of their countless adventures and the pranks they’ve played on both friend and foe.

Their common dwellings are little more than makeshift camps, hidden glades, or crowded corners of bustling cities, where they scurry about in search of new stories and lost treasures. Whether in a vibrant city market or a quiet woodland glen, kender build tight-knit communities that value freedom, humor, and the thrill of the unexpected. Though sometimes seen as reckless or foolhardy, their fearlessness and resourcefulness have allowed them to thrive in even the most challenging environments.

Kender personalities are as colorful as their appearance—undaunted by danger, quick with a joke, and ever ready to explore the unknown. They possess an innate talent for turning the mundane into an adventure and can often be found at the heart of a lively celebration or an impromptu escapade. In the Forgotten Realms, their lighthearted defiance and relentless curiosity make them both endearing tricksters and unlikely heroes.

Fearless Spirit

You are immune to the frightened condition.

Sudden Distraction

As an action, you can create a minor distraction, a whispered word, a small object tossed aside, or a sudden burst of laughter, granting one ally advantage on their next skill check made within 10 feet of you.

Kender Aptitude

Thanks to the mystical origin of your people, you gain proficiency with one of the following skills of your choice: Insight, Investigation, Sleight of Hand, Stealth, or Survival.

Unerring Curiosity

When you roll an Investigation or Sleight of Hand check, you can roll one additional d4 and add the result to your check.

Kender Roll20 Feature Codes

Roll20 Feature 1.

!setattr {{
--sel
--repeating_traits_-create_name|Fearless Spirit
--repeating_traits_-create_source|Racial
--repeating_traits_-create_source_type|Kender
--repeating_traits_-create_description|You are immune to the frightened condition.
}}

Roll20 Feature 2.

!setattr {{
--sel
--repeating_traits_-create_name|Sudden Distraction
--repeating_traits_-create_source|Racial
--repeating_traits_-create_source_type|Kender
--repeating_traits_-create_description|As an action, you can create a minor distraction, a whispered word, a small object tossed aside, or a sudden burst of laughter, granting one ally advantage on their next skill check made within 10 feet of you.
}}

Roll20 Feature 3.

!setattr {{
--sel
--repeating_traits_-create_name|Kender Aptitude
--repeating_traits_-create_source|Racial
--repeating_traits_-create_source_type|Kender
--repeating_traits_-create_description|Thanks to the mystical origin of your people, you gain proficiency with one of the following skills of your choice: Insight, Investigation, Sleight of Hand, Stealth, or Survival.
}}

Roll20 Feature 4.

!setattr {{
--sel
--repeating_traits_-create_name|Unerring Curiosity
--repeating_traits_-create_source|Racial
--repeating_traits_-create_source_type|Kender
--repeating_traits_-create_description|When you roll an Investigation or Sleight of Hand check, you can roll one additional d4 and add the result to your check.
}}

Share by: