Leonin

Leonin

Stats 2 Strength
Size Medium
Movement 35
Languages Common and Leonin.
Leonin are proud, lionlike humanoids whose golden fur and regal manes mark them as the fierce guardians of the wild. Born of ancient, untamed lands in Shattered Realms, their muscular frames and intense, burning eyes hint at a legacy of raw power and natural majesty. Their presence exudes both strength and quiet dignity, a reminder of a time when the wilderness ruled supreme.

In leonin society, honor and loyalty form the foundation of every clan. From a young age, each leonin is taught to uphold a strict code of bravery and justice, with elders imparting the wisdom of countless generations. Ceremonial hunts, ritualistic rites of passage, and communal gatherings echo through their culture, blending the primal ferocity of the hunt with the serene harmony of the natural world.

Leonin in Shattered Realms stand as steadfast protectors and symbols of noble tradition. Whether they serve as warriors, scouts, or leaders, their unyielding courage and measured restraint inspire allies and deter adversaries alike. Their legacy—a balance of roaring power and quiet nobility—reminds all who encounter them that true strength is found in both the ferocity of battle and the honor of their convictions.

Claws

You can use your claws to make unarmed strikes. When you hit with them, the strike deals 1d6 + your Strength modifier slashing damage.

Ferocious Strike

Once per turn, you can deal an extra 1d6 damage to one creature you hit with a strength based attack if you have advantage on the atta⁠ck roll. You don’t need advantage on the attack roll if no enemy of the target is within 5 feet of it, that enemy isn’t incapacitated, and you don’t have disadvantage on the attack roll.

Courage of the Lion

You have advantage on saving throws against being feared or frightened.

Menacing

You gain proficiency in the Intimidation skill. You can use your Strength modifier instead of Charisma for Intimidation (Charisma) skill checks.

Leonin Roll20 Feature Codes

Roll20 Feature 1.

!setattr {{
--sel
--repeating_traits_-create_name|Claws
--repeating_traits_-create_source|Racial
--repeating_traits_-create_source_type|Leonin
--repeating_traits_-create_description|You can use your claws to make unarmed strikes. When you hit with them, the strike deals 1d6 + your Strength modifier slashing damage.
}}

Roll20 Feature 2.

!setattr {{
--sel
--repeating_traits_-create_name|Ferocious Strike
--repeating_traits_-create_source|Racial
--repeating_traits_-create_source_type|Leonin
--repeating_traits_-create_description|Once per turn, you can deal an extra 1d6 damage to one creature you hit with a strength based attack if you have advantage on the atta⁠ck roll. You don’t need advantage on the attack roll if no enemy of the target is within 5 feet of it, that enemy isn’t incapacitated, and you don’t have disadvantage on the attack roll.
}}

Roll20 Feature 3.

!setattr {{
--sel
--repeating_traits_-create_name|Courage of the Lion
--repeating_traits_-create_source|Racial
--repeating_traits_-create_source_type|Leonin
--repeating_traits_-create_description|You have advantage on saving throws against being feared or frightened.
}}

Roll20 Feature 4.

!setattr {{
--sel
--repeating_traits_-create_name|Menacing
--repeating_traits_-create_source|Racial
--repeating_traits_-create_source_type|Leonin
--repeating_traits_-create_description|You gain proficiency in the Intimidation skill. You can use your Strength modifier instead of Charisma for Intimidation (Charisma) skill checks.
}}

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