Minotaur

Minotaur

Stats 2 Strength
Size Medium
Movement 30
Languages Common and Sylvan.
Minotaurs are fierce warriors with a labyrinthine legacy. Born from ancient, mystical bloodlines and honed by the unforgiving trials of maze-like strongholds, they possess towering, muscular frames crowned with prominent horns and intense, focused eyes. Their skin, often marked with scars and ritualistic tattoos, echoes the rugged, stony passages of the labyrinths they call home, while their presence is as formidable as it is resolute.

Within the winding corridors of ancestral fortresses and labyrinthine ruins, minotaurs have forged a society built on honor, discipline, and a relentless pursuit of strength. Their culture is steeped in rigorous martial training, ritual combat, and solemn oaths sworn before ancient stone idols. For minotaurs, the maze is not just a physical challenge but a metaphor for life’s twists and turns, where every challenge is met with unyielding determination and every victory honors their forebears.

Minotaurs in Shattered Realms embody the spirit of perseverance and the raw power of a warrior’s heart. Whether guarding ancient secrets within hidden passages or leading bold charges into battle, they stand as living monuments to a legacy of struggle, honor, and enduring might—a reminder that the path through even the most intricate labyrinth can lead to glory.

Horns

You can use your head and horns to make unarmed strikes. When you hit with them, the strike deals 1d6 + your Strength modifier bludgeoning damage.

Superior Darkvision

You have Darkvision with a range of 60 feet, you can see in both magical and non magical darkness.

Adrenaline Rush

You can take the Dash action as a bonus action.

You can use this trait a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.

You can use this feature a number of times per long rest equal to your proficiency bonus, or by expending a 1st level or higher spell slot.

Powerful Build

You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.

Minotaur Roll20 Feature Codes

Roll20 Feature 1.

!setattr {{
--sel
--repeating_traits_-create_name|Horns
--repeating_traits_-create_source|Racial
--repeating_traits_-create_source_type|Minotaur
--repeating_traits_-create_description|You can use your head and horns to make unarmed strikes. When you hit with them, the strike deals 1d6 + your Strength modifier bludgeoning damage.
}}

Roll20 Feature 2.

!setattr {{
--sel
--repeating_traits_-create_name|Superior Darkvision
--repeating_traits_-create_source|Racial
--repeating_traits_-create_source_type|Minotaur
--repeating_traits_-create_description|You have Darkvision with a range of 60 feet, you can see in both magical and non magical darkness.
}}

Roll20 Feature 3.

!setattr {{
--sel
--repeating_traits_-create_name|Adrenaline Rush
--repeating_traits_-create_source|Racial
--repeating_traits_-create_source_type|Minotaur
--repeating_traits_-create_description|You can take the Dash action as a bonus action.

You can use this trait a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.

You can use this feature a number of times per long rest equal to your proficiency bonus, or by expending a 1st level or higher spell slot.
}}

Roll20 Feature 4.

!setattr {{
--sel
--repeating_traits_-create_name|Powerful Build
--repeating_traits_-create_source|Racial
--repeating_traits_-create_source_type|Minotaur
--repeating_traits_-create_description|You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.
}}

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