Orc

Orc

Stats 2 Strength
Size Medium
Movement 30
Languages Common and Orc.
Orcs are towering, muscular warriors forged by endless conflict. Their skin ranging from deep, earthen hues to fierce shades of green, red, or grey are marked with battle scars and ritual tattoos that tell tales of survival and conquest. With powerful builds, pronounced features, and eyes that burn with raw determination, they command attention on any battlefield.

Within their rugged society, strength and honor are paramount. Orc clans thrive on martial tradition, with every rite of passage steeped in the blood and valor of combat. Fierce duels and ritualistic battles determine leadership, and every victory is celebrated as a testament to their indomitable will. The orcish culture values loyalty to the clan and the pursuit of personal glory, all while maintaining a complex code of honor that governs their brutal, competitive nature.

In Shattered Realms, orcs stand as living embodiments of raw power and relentless determination. Their battle prowess and imposing physiques make them formidable foes and unwavering defenders of their homelands. Whether charging into conflict with unyielding ferocity or honoring ancient traditions through ceremonial combat, orcs remind all who encounter them that true strength is forged in the fires of adversity and tempered by honor.

Savage Strike

Once per turn, you can deal an extra 1d6 damage to one creature you hit with a weapon attack if you have advantage on the atta⁠ck roll. The atta⁠ck must use a two handed weapon.

You don’t need advantage on the attack roll if no enemy of the target is within 5 feet of it, that enemy isn’t incapacitated, and you don’t have disadvantage on the attack roll.

Saving Face

Orc are careful not to show weakness in front of their allies, for fear of losing status. If you miss with an attack roll or fail an ability check or a saving throw, you can gain a bonus to the roll equal to the number of allies you can see within 30 feet of you (maximum bonus of +5).

You can use this feature a number of times per long rest equal to your proficiency bonus, or by expending a 1st level or higher spell slot.

Relentless Endurance

When you are reduced to 0 hit points but not killed outright, you can use your reaction to instead drop to a number of hit points equal to your Strength modifier (minimum of 1).

Once you use this feature, you can’t use it again until you finish a short or long rest.

Menacing

You gain proficiency in the Intimidation skill. You can use your Strength modifier instead of Charisma for Intimidation (Charisma) skill checks.

Orc Roll20 Feature Codes

Roll20 Feature 1.

!setattr {{
--sel
--repeating_traits_-create_name|Savage Strike
--repeating_traits_-create_source|Racial
--repeating_traits_-create_source_type|Orc
--repeating_traits_-create_description|Once per turn, you can deal an extra 1d6 damage to one creature you hit with a weapon attack if you have advantage on the atta⁠ck roll. The atta⁠ck must use a two handed weapon.

You don’t need advantage on the attack roll if no enemy of the target is within 5 feet of it, that enemy isn’t incapacitated, and you don’t have disadvantage on the attack roll.
}}

Roll20 Feature 2.

!setattr {{
--sel
--repeating_traits_-create_name|Saving Face
--repeating_traits_-create_source|Racial
--repeating_traits_-create_source_type|Orc
--repeating_traits_-create_description|Orc are careful not to show weakness in front of their allies, for fear of losing status. If you miss with an attack roll or fail an ability check or a saving throw, you can gain a bonus to the roll equal to the number of allies you can see within 30 feet of you (maximum bonus of +5).

You can use this feature a number of times per long rest equal to your proficiency bonus, or by expending a 1st level or higher spell slot.
}}

Roll20 Feature 3.

!setattr {{
--sel
--repeating_traits_-create_name|Relentless Endurance
--repeating_traits_-create_source|Racial
--repeating_traits_-create_source_type|Orc
--repeating_traits_-create_description|When you are reduced to 0 hit points but not killed outright, you can use your reaction to instead drop to a number of hit points equal to your Strength modifier (minimum of 1).

Once you use this feature, you can’t use it again until you finish a short or long rest.
}}

Roll20 Feature 4.

!setattr {{
--sel
--repeating_traits_-create_name|Menacing
--repeating_traits_-create_source|Racial
--repeating_traits_-create_source_type|Orc
--repeating_traits_-create_description|You gain proficiency in the Intimidation skill. You can use your Strength modifier instead of Charisma for Intimidation (Charisma) skill checks.
}}

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