You can use your head and horns to make unarmed strikes. When you hit with them, the strike deals 1d6 + your Strength modifier bludgeoning damage.
When you cast a spell or use a feature that restores hit points, you can choose one creature within 30 feet to also regain hit points equal to half the amount restored (rounded up).
You can use this feature a number of times per long rest equal to your Charisma modifier (minimum of 1), or by expending a 1st level or higher spell slot.
You have advantage on Intelligence, Wisdom, and Charisma saving throws.
Whenever you make a long jump or a high jump, you can roll a d8 and add the number rolled to the number of feet you cover, even when making a standing jump. This extra distance costs movement as normal.
!setattr {{
--sel
--repeating_traits_-create_name|Horns
--repeating_traits_-create_source|Racial
--repeating_traits_-create_source_type|Satyr
--repeating_traits_-create_description|You can use your head and horns to make unarmed strikes. When you hit with them, the strike deals 1d6 + your Strength modifier bludgeoning damage.
}}
!setattr {{
--sel
--repeating_traits_-create_name|Soothing Cadence
--repeating_traits_-create_source|Racial
--repeating_traits_-create_source_type|Satyr
--repeating_traits_-create_description|When you cast a spell or use a feature that restores hit points, you can choose one creature within 30 feet to also regain hit points equal to half the amount restored (rounded up).
You can use this feature a number of times per long rest equal to your Charisma modifier (minimum of 1), or by expending a 1st level or higher spell slot.
}}
!setattr {{
--sel
--repeating_traits_-create_name|Magic Resistance
--repeating_traits_-create_source|Racial
--repeating_traits_-create_source_type|Satyr
--repeating_traits_-create_description|You have advantage on Intelligence, Wisdom, and Charisma saving throws.
}}
!setattr {{
--sel
--repeating_traits_-create_name|Mirthful Leaps
--repeating_traits_-create_source|Racial
--repeating_traits_-create_source_type|Satyr
--repeating_traits_-create_description|Whenever you make a long jump or a high jump, you can roll a d8 and add the number rolled to the number of feet you cover, even when making a standing jump. This extra distance costs movement as normal.
}}
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