You have resistance to poison damage and immunity to disease, and you have advantage on saving throws against being paralyzed or poisoned. You don’t need to eat, drink, or breathe. In addition, your creator designed you to benefit from several spells that preserve life but that normally don’t affect Constructs: cure wounds, healing word, mass cure wounds, mass healing word, and spare the dying.
Your shell provides you a base AC of 15 (your Dexterity modifier doesn’t affect this number). While wearing armor, your shell provides a +1 AC bonus instead, you can apply the shield’s bonus as normal.
You can add a d4 to one attack roll, ability check, or saving throw you make, and you can do so after seeing the d20 roll but before the effects of the roll are resolved.
You can use this feature a number of times per long rest equal to your Charisma modifier (minimum of 1), or by expending a 1st level or higher spell slot.
When you take a long rest, you spend at least 8 hours in an inactive, motionless state, instead of sleeping. In this state, you appear inert, but you remain conscious.
!setattr {{
--sel
--repeating_traits_-create_name|Mechanical Nature
--repeating_traits_-create_source|Racial
--repeating_traits_-create_source_type|Warforged
--repeating_traits_-create_description|You have resistance to poison damage and immunity to disease, and you have advantage on saving throws against being paralyzed or poisoned. You don’t need to eat, drink, or breathe. In addition, your creator designed you to benefit from several spells that preserve life but that normally don’t affect Constructs: cure wounds, healing word, mass cure wounds, mass healing word, and spare the dying.
}}
!setattr {{
--sel
--repeating_traits_-create_name|Integrated Protection
--repeating_traits_-create_source|Racial
--repeating_traits_-create_source_type|Warforged
--repeating_traits_-create_description|Your shell provides you a base AC of 15 (your Dexterity modifier doesn’t affect this number). While wearing armor, your shell provides a +1 AC bonus instead, you can apply the shield’s bonus as normal.
}}
!setattr {{
--sel
--repeating_traits_-create_name|Built for Success
--repeating_traits_-create_source|Racial
--repeating_traits_-create_source_type|Warforged
--repeating_traits_-create_description|You can add a d4 to one attack roll, ability check, or saving throw you make, and you can do so after seeing the d20 roll but before the effects of the roll are resolved.
You can use this feature a number of times per long rest equal to your Charisma modifier (minimum of 1), or by expending a 1st level or higher spell slot.
}}
!setattr {{
--sel
--repeating_traits_-create_name|Sentry’s Rest
--repeating_traits_-create_source|Racial
--repeating_traits_-create_source_type|Warforged
--repeating_traits_-create_description|When you take a long rest, you spend at least 8 hours in an inactive, motionless state, instead of sleeping. In this state, you appear inert, but you remain conscious.
}}
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