Yuan-ti

Yuan-ti

Stats 2 Strength
Size Medium
Movement 30
Languages Common and one extra languages of your choice.
Yaunti are an ancient race of serpent folk whose lithe, sinuous bodies are covered in shimmering scales that range from deep emerald to burnished gold. Their eyes, narrow and calculating, reflect a wisdom and cunning born of countless generations slithering through shadowed marshes and sun-dappled dunes. Distinctive frills and hood-like features frame their expressions, hinting at a lineage as mysterious as the winding riverbeds they call home.

In Shattered Realms, Yaunti live in secretive, close-knit communities hidden deep within swamps and arid, labyrinthine ruins. Their culture is built on whispered legends and ancient rituals that honor the cyclical nature of life, death, and rebirth. With a natural ability to blend into their surroundings and a quiet, observant nature, they have mastered the art of stealth and subtle persuasion. Their traditions honor both the venom that can be their greatest weapon and the healing herbs found in their marshy homelands.

Yaunti embody the dual nature of the snake: graceful, patient, and dangerous when provoked. They are both guardians of ancient, hidden knowledge and quiet observers of the ever-changing natural world. For those who learn to respect the Yaunti, there is an invitation to explore secrets long concealed beneath shifting sands and murky waters—a reminder that wisdom often lies hidden in the silent, slithering passage of time.

Constrictor’s Grasp

When you hit a creature with an unarmed strike or melee weapon attack, you may attempt to grapple the target as a bonus action.

Crushing Coil

At the start of your turn, when you are still grappling a creature, you can choose to crush it as a bonus action. The creature takes 2d6 + your Strength modifier bludgeoning damage.

Poisonous Blood

You have resistance to poison damage and advantage on saving throws against being poisoned. When you are reduced to 0 HP but not killed outright, you can release a toxic burst. Each creature within 5 feet must succeed on a Constitution saving throw (DC = 8 + your Proficiency Bonus + your Constitution modifier) or take poison damage equal to your level. This ability recharges on a long rest.

Resilient Scales

You have thick serpent-like scales. When you are not wearing armor, your base AC is 13 + your Strength modifier. You can use a shield with this AC.

Yuan-ti Roll20 Feature Codes

Roll20 Feature 1.

!setattr {{
--sel
--repeating_traits_-create_name|Constrictor’s Grasp
--repeating_traits_-create_source|Racial
--repeating_traits_-create_source_type|Yuan-ti
--repeating_traits_-create_description|When you hit a creature with an unarmed strike or melee weapon attack, you may attempt to grapple the target as a bonus action.
}}

Roll20 Feature 2.

!setattr {{
--sel
--repeating_traits_-create_name|Crushing Coil
--repeating_traits_-create_source|Racial
--repeating_traits_-create_source_type|Yuan-ti
--repeating_traits_-create_description|At the start of your turn, when you are still grappling a creature, you can choose to crush it as a bonus action. The creature takes 2d6 + your Strength modifier bludgeoning damage.
}}

Roll20 Feature 3.

!setattr {{
--sel
--repeating_traits_-create_name|Poisonous Blood
--repeating_traits_-create_source|Racial
--repeating_traits_-create_source_type|Yuan-ti
--repeating_traits_-create_description|You have resistance to poison damage and advantage on saving throws against being poisoned. When you are reduced to 0 HP but not killed outright, you can release a toxic burst. Each creature within 5 feet must succeed on a Constitution saving throw (DC = 8 + your Proficiency Bonus + your Constitution modifier) or take poison damage equal to your level. This ability recharges on a long rest.
}}

Roll20 Feature 4.

!setattr {{
--sel
--repeating_traits_-create_name|Resilient Scales
--repeating_traits_-create_source|Racial
--repeating_traits_-create_source_type|Yuan-ti
--repeating_traits_-create_description|You have thick serpent-like scales. When you are not wearing armor, your base AC is 13 + your Strength modifier. You can use a shield with this AC.
}}

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