Zooklins are naturally attuned to magic, their very essence woven with arcane energy. You know the Mage Hand cantrip, and when you cast it, the hand is invisible. You can stand up from prone without using extra movement.
In addition, as an action, you can make a melee spell attack against a creature within 30 feet using your mage hand. On a hit, the target takes force damage equal to 1d8. This damage increases when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).
When you roll a natural 20 on a spell attack roll, the target must make a Wisdom saving throw (DC 8 + your proficiency bonus + your Charisma modifier) or fall into uncontrollable laughter until the end of your next turn. While laughing, the target falls prone and is unable to take actions or reactions until the end of their next turn.
When you cast an illusion or enchantment spell, you can use your reaction to force one creature affected by the spell to have disadvantage on its first saving throw against it.
When you take the Disengage action, you can teleport instead of moving normally.
!setattr {{
--sel
--repeating_traits_-create_name|Arcane Paws
--repeating_traits_-create_source|Racial
--repeating_traits_-create_source_type|Zooklin
--repeating_traits_-create_description|Zooklins are naturally attuned to magic, their very essence woven with arcane energy. You know the Mage Hand cantrip, and when you cast it, the hand is invisible. You can stand up from prone without using extra movement.
In addition, as an action, you can make a melee spell attack against a creature within 30 feet using your mage hand. On a hit, the target takes force damage equal to 1d8. This damage increases when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).
}}
!setattr {{
--sel
--repeating_traits_-create_name|Whimsical Magic
--repeating_traits_-create_source|Racial
--repeating_traits_-create_source_type|Zooklin
--repeating_traits_-create_description|When you roll a natural 20 on a spell attack roll, the target must make a Wisdom saving throw (DC 8 + your proficiency bonus + your Charisma modifier) or fall into uncontrollable laughter until the end of your next turn. While laughing, the target falls prone and is unable to take actions or reactions until the end of their next turn.
}}
!setattr {{
--sel
--repeating_traits_-create_name|Mischief Maker
--repeating_traits_-create_source|Racial
--repeating_traits_-create_source_type|Zooklin
--repeating_traits_-create_description|When you cast an illusion or enchantment spell, you can use your reaction to force one creature affected by the spell to have disadvantage on its first saving throw against it.
}}
!setattr {{
--sel
--repeating_traits_-create_name|Trickster’s Blink
--repeating_traits_-create_source|Racial
--repeating_traits_-create_source_type|Zooklin
--repeating_traits_-create_description|When you take the Disengage action, you can teleport instead of moving normally.
}}
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