Interceptor Brawler

The Interceptor Brawler excels in defense by positioning between danger and allies. With quick reflexes, they use Protecting Leap to intercept attacks, reducing damage and embodying a vigilant defender.


As their abilities grow, the Interceptor Brawler becomes a powerful battlefield force. Tactical Momentum disrupts enemies who retaliate, knocking them down and creating openings for allies. Endless Stamina enhances their reactions in critical situations, while Brace for Impact channels their sacrifices into strong counterattacks. Always ready to absorb damage, the Interceptor Brawler is a steadfast protector and essential anchor for any adventuring party.

Interceptor Brawler Features By Level

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Interception Fighting Style
1st Level Feature
When a creature you can see hits a target other than you that is within 5 feet of you with a weapon attack, you can use your reaction to reduce the damage the target takes. The damage is reduced by 3d4 + your proficiency bonus.

This damage reduction increases by 1d4 at 6th level (4d4), 11th level (5d4), and 16th level (6d4).

If the damage is reduced to 0, the target still takes damage equal to your proficiency bonus.

Protecting Leap
3rd Level Feature
When a creature you can see within 15 feet of you is targeted by a melee weapon attack, you can use your reaction to move up to your speed to a space adjacent to that creature. This movement provokes opportunity attacks as normal.

If you end this movement within 5 feet of the attacker, you can choose to become the target of the attack instead. When you do, the damage is reduced by an amount equal to your Interception Fighting Style bonus.

The range at which you can trigger this feature increases to 30 feet at 6th level, 45 feet at 11th level, and 60 feet at 16th level.

Tactical Momentum
6th Level Feature
When you provoke an opportunity attack as part of Protecting Leap, you can impose disadvantage on the attack roll. Additionally, you can push the creature that misses you by 10 feet in a straight line, provided they are no larger than one size category above you knocking them prone.
Endless Stamina
10th Level Feature
You can take 2 reactions per round.
Brace for Impact
14th Level Feature
Your experience with protecting others sharpens your defenses. When you use Protecting Leap, you gain temporary hit points equal to your Constitution modifier (minimum of 1) until the end of your next turn. If you lose these temporary hit points due to damage, the attacker takes force damage equal to the amount of temporary hit points lost.
Fierce Defender
19th Level Feature
You can add your Strength modifier to the damage reduced by your interception fighting style.
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