Nimbus Mage

Nimbus Mages are spellcasters wielding chaotic storm cloud powers. They excel in mobility, using winds to evade danger and enhance lightning spells. Abilities like Gale's Favor and Breezy Retreat let them manipulate elements effectively.


Players who choose the Nimbus Mage subclass will enjoy a blend of utility, mobility, and burst damage that rewards creative play and strategic positioning. If you relish the idea of dancing on the edge of a raging storm—swiftly disengaging from peril, riding ethereal winds, and turning every inclement moment into an opportunity to strike back—then the Nimbus Mage offers a uniquely atmospheric and dynamic path for your spellcasting adventures.

Nimbus Mage Features By Level

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Gale's Favor
1st Level Feature
The winds seem to whisper your name, clearing your path and hinting at hidden trails. You gain proficiency in the Survival skill.

In addition, you learn the Gust cantrip as a mage cantrip, which does not count against your spells known. When you cast Gust, its damage increases from d4 to d8 and its range extends from 30 feet to 60 feet, and shove or pull a creature 10 feet in a direction of your choice.
Breezy Retreat
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Breezy Retreat
3rd Level Feature
You learn to harness the capricious winds to secure a swift escape or gain tactical altitude. You can take a bonus action on each of your turns in combat. This action can be used only to take the Disengage action.

Once per long rest, you can cast the levitate spell without expending a spell slot.
Storm Enhancement
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Storm Enhancement
6th Level Feature
Your lightning and thunder damage spells deal an additional damage die of the same type.
Tempest Drifter
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Tempest Drifter
10th Level Feature
You also gain a magical flying speed of 60 feet. As an action, you can reduce your flying speed to 30 feet for 1 hour and choose a number of creatures within 30 feet of you equal to 3 + your Charisma modifier. The chosen creatures gain a magical flying speed of 30 feet for 1 hour.

You can use this feature a number of times equal to your proficiency bonus per short rest.
Storm's Fury
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Storm's Fury
14th Level Feature
When you are hit by a melee attack, you can use your reaction to deal lightning damage to the attacker. The damage equals your sorcerer level. The attacker must also make a Strength saving throw against your mage spell save DC. On a failed save, the attacker is pushed in a straight line up to 20 feet away from you.
Call Storm
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Call Storm
19th Level Feature
Your mastery of storm magic reaches its peak, allowing you to command the battlefield with gale-force precision. You gain a hover speed equal to your walking and are immune to falling damage.

When you cast Gust, you can target a number of creatures equal to your Intelligence modifier within 60 feet, and your Gust can deal lightning damage instead of its normal damage.

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