Mage

Mages are masters of the arcane, whether through rigorous study or innate talent. Their understanding of magical principles grows as they advance, enabling them to cast spells with precision and efficiency. With each level of mastery, they unlock deeper secrets of the Weave, refining their abilities and enhancing their spellcasting potential. Focused on magical awareness, they combine intellect and intuition to excel in the arcane arts, becoming unparalleled in their craft.

Mage
Mage Class Features
Mage
1 - Scholarly Magic
When you find a spell scroll, you can add the spell to your spellbook if it is of a level you can prepare. If the spell is of a level you cannot cast, you may still use it. You can cast the spell once per long rest, but doing so imposes 1 level of exhaustion.
6 - Spell Weaving
You gain the ability to blend minor spells together. When you cast a cantrip, you can use a bonus action to immediately cast another cantrip. The second cantrip must have a casting time of 1 action and cannot target the same creature or area as the first cantrip.
11 - Adept Spells
Your spells ignore resistance and treat immunity to the chosen type as resistance instead.
16 - Arcane Overcharge
When you cast a spell of 5th level or higher, you can overcharge its effects. Choose one of the following:
  • The spell deals maximum damage.
  • The spell’s range is doubled.
  • The spell affects an additional target (if applicable).
After using this feature, you gain 1 level of exhaustion. You can use this feature once per long rest.
Character Creator

Mage Character Creator

Spellcasting List: Arcane

Spellcasting Ability: Intelligence

Remaining Points: 27

Starting Equipment

  • Dagger
  • Scholar's Pack
  • 20gp
  • Robes
  • Spellbook
Mage Stats

Mage Stats

Hit Points at 1st Level

6 + Constitution modifier

Hit Points

1d6 per level

Hit Points at Higher Levels

1d6 (or 4) + Constitution modifier per level

Primary Ability

Intelligence

Saving Throws

Intelligence, Wisdom

Skills

Choose two: Arcana, History, Insight, Investigation, Medicine, Persuasion, or Religion

Weapons

Simple weapons and caster weapons

Armor

None

Starting Equipment

A bag of holding or a caster item, a dagger, a scholar's pack, 20gp, Robes, and a spellbook

Tools

None

Spellcasting List

Arcane, Intelligence

Mage Subclasses

Mage Roll20

Mage Features
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