Sorcerer Mage

Sorcerer Mages are lightning in a bottle—living vessels of untamed arcane energy. Their magic is not studied or earned, but instinctive and volatile, coursing through their veins like wildfire. Born with a spark others spend lifetimes chasing, they channel spells through emotion, intuition, and willpower.


Unpredictable and overwhelming, your power is both a gift and a hazard. Where others weave magic through symbols and scrolls, you unleash it in raw, brilliant surges. You are the storm’s heart—the arcane given form.

Sorcerer Mage Features By Level

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Unstable Magic
1st Level Feature
Your connection to magic is natural rather than learned, enhancing your proficiency in spellcasting. You gain proficiency in Charisma saving throws.

Your magical abilities sometimes flare out of control. When you cast a spell roll a d20, the Unstable Magic Effect below happens based on the number rolled. This does not apply to reaction and social spells.
Unstable Magic Table with Card Display
Necrotic Nova
Each creature within 30 feet of you takes (PB)d10 necrotic damage. You regain hit points equal to the sum of the necrotic damage dealt.
Untapped Power
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Untapped Power
3rd Level Feature
Your lack of skills are compensated with raw power. Your Intelligence is increased by 4 to a max of 30, but you have disadvantage on spell damage rolls.
Arcane Core
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Arcane Core
6th Level Feature
You gain proficiency in Constitution saving throws. In addition, you have advantage on concentration saving throws.

You can reroll your Unstable Magic Effect roll but you must use the new effect.
Rational Influence
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Rational Influence
10th Level Feature
You can add your Intelligence modifier to your Charisma skill checks and saving throws.
Tamed Powers
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Tamed Powers
14th Level Feature
You no longer roll spell damage at disadvantage. You can choose which Unstable Magic Effect you want to use once per long rest.
Living Conduit
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Living Conduit
19th Level Feature
You are always under the effects of the Freedom of Movement and Detect Magic spells. These do not require concentration and cannot be dispelled.

Additionally, you can choose the result of your Unstable Magic roll instead of rolling. You can use this feature a number of times equal to your Intelligence modifier, and you regain all expended uses when you finish a long rest.