Wizard Mage

Wizard Mages are scholars of the impossible—arcane architects who bend reality through mastery of spellcraft. Rather than relying on raw talent or divine whim, you study, decipher, and refine magic until it obeys your every command. Every sigil in your spellbook is a triumph of intellect, every incantation a thread pulled from the tapestry of the multiverse.


Whether unraveling ancient curses, scripting spells no other mage dares attempt, or countering enemy magic mid-sentence, you are a master of preparation and precision. Your spellbook is your legacy, and your mind, the sharpest weapon in your arsenal. 

Wizard Mage Features By Level

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Scholarly Pursuits
1st Level Feature
You gain proficiency in History and your Arcana proficiency bonus is doubled, due to your deep academic magic studies.

You have mastered the ability to cast spells as rituals efficiently. When you cast a spell as a ritual, it takes only 1 additional minute instead of 10. You can read all writing, and can read a standard 300-page book in 1 action.
Redirect Spell
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Redirect Spell
3rd Level Feature
You have gained insight into countering your foes' magical defenses. When a creature within 60 feet of you makes a saving throw against a spell you cast, you can use your reaction to impose disadvantage on the roll.

You can use this feature a number of times equal to your Intelligence modifier (minimum of 1) per long rest.

Lore Keeper
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Lore Keeper
6th Level Feature
Whenever you make an Intelligence or Wisdom ability check, you can roll an additional 1d6 and add it to the result.
Deep Focus
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Deep Focus
10th Level Feature
While concentrating on a spell, you can add your Intelligence modifier to Constitution saving throws made to maintain concentration.

As a bonus action, you can end a spell you are concentrating on to regain a spell slot of a level equal to half the spell’s level (rounded down, minimum 1). Once you use this feature, you must finish a long rest to use it again.

Arcane Synergy
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Arcane Synergy
14th Level Feature
When you cast a spell of 1st level or higher, you can cast another spell of a lower level from the same school of magic as a bonus action on the same turn. The second spell must use a spell slot as normal.

You can use this feature a number of times equal to your Intelligence modifier per long rest.

Spell Scrivener
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Spell Scrivener
19th Level Feature
When a creature you can see casts a spell, you can attempt to retain its arcane pattern. As an action, you can make an Intelligence (Arcana) check (DC 10 + the spell’s level). On a success, you may record that spell for potential transcription.

During a short rest, you can add a number of spells recorded this way to your spellbook equal to your Intelligence modifier (minimum of 1). The spell must be a spell of a level you can cast. Adding a spell this way does not require gold or additional time.

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