Spirit Shapeshifter

Become one with the spirit realm as a Spirit Shapeshifter, communing with the dead and shifting between the material and ethereal planes. Harness the power of ancestral spirits to protect allies and evade danger.

The Spirit Shapeshifter bridges life and death, connecting with ancestral spirits. They gain abilities to become incorporeal, pass through objects, and communicate with the departed. Their bond grants powers to shield allies with spectral guardians or evade attacks by phasing out. Whether guiding their party in haunted areas or invoking ancestor protection, the Spirit Shapeshifter skillfully blends the living and the dead.

Spirit Shapeshifter Features By Level

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Spirit Channeling
1st Level Feature
You gain proficiency in the Religion skill. Your connection to the spirit world allows you to both draw upon their insight and commune with lingering echoes of the dead.

Spirit Channeling. When you make a skill check or saving throw, you can roll a d4 and add it to the result. You can use this feature after you see the roll but before the outcome is determined. You can use this feature a number of times equal to your Wisdom modifier (minimum once), regaining all expended uses when you finish a long rest.

Speak with the Dead. Once per short or long rest, you can ask a single question to a spirit tied to your current location, a creature that has died within the past day, or a spiritual remnant you carry. The spirit responds honestly, though the answer is always vague, cryptic, or emotional in tone. This ability does not require the target to be able to speak or understand a language.

Echoes of the Dead
3rd Level Feature
You can channel the lingering spirits of the departed to guide your hand or hinder your enemies. When you make an attack roll, ability check, or saving throw, you can summon an echo of a spirit to assist you, granting you advantage on the roll.

Alternatively, when a creature you can see within 60 feet makes an attack roll, ability check, or saving throw, you can conjure a disruptive spirit to impose disadvantage on the roll.

You can use this feature a number of times equal to your proficiency bonus, regaining all uses when you finish a long rest.

Ghost Form
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Ghost Form
6th Level Feature
You can phase partially into the realm of the dead, becoming like a ghost until the start of your next turn.

While in this form, you hover and attack rolls have disadvantage against you. You can move through creatures and objects as if they were difficult terrain; however, if you end your turn inside a creature or object, you are shunted to the nearest unoccupied space and take 1d6 force damage per 5 feet traveled.

Ancestral Protection
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Ancestral Protection
10th Level Feature
You are imbued with the blessings of ancestral spirits, gaining a pool of spiritual energy represented by a number of d6s equal to your Shapeshifter level.

As a bonus action, you can call upon the spirits to heal an ally within 120 feet. Spend up to half your Shapeshifter level (rounded down) in dice from your pool; roll these dice and add the total to the target’s hit points. They also gain temporary hit points per die spent equal to your proficiency bonus. The pool replenishes after a long rest.

Phantom's Stride
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Phantom's Stride
14th Level Feature
While shifted, the spirits imbue you with supernatural speed and etherealness.

For the duration of your shift, your walking speed increases by 20 feet, and you gain a flying speed equal to your walking speed. You can move through creatures without extra movement cost, and whenever you move through or within 5 feet of an enemy, their soul is burned for 1d12 necrotic damage (each creature can be affected once per round).

Spirit Beyond Death
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Spirit Beyond Death
19th Level Feature
When you are reduced to 0 hit points, you can immediately shift into a ghostly form instead of falling unconscious. In this form, you gain resistance to all damage except force and radiant, can hover, and can move through creatures and objects.

You cannot cast spells or speak, but you can make attacks with advantage. This state lasts for 1 minute or until you regain hit points. Once you use this feature, you cannot use it again until you finish a long rest.

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