Shapeshifter

A shapeshifter is a magical being with the ability to transform into various creatures, often animals or mythical beasts. By using their unique magic, they adapt their shape for purposes like combat, stealth, or survival, blending into their surroundings. During battles, they can shift into powerful forms, harnessing the strengths of their chosen creature to gain an advantage over adversaries, demonstrating the impressive versatility and power of shapeshifters in the magical realm.

Shapeshifter
Shapeshifter Class Features
Shapeshifter
1 - Shapeshifting
In battle, you unleash your true form, shifting your body into something faster, stronger, and more resilient. You can use Dexterity instead of Strength for unarmed strike attack and damage rolls.

As a bonus action, you can enter a primal shift, which lasts for 1 minute unless you are incapacitated or wearing heavy armor. While shifted, you gain a bonus to melee weapon damage rolls equal to your proficiency bonus, resistance to all damage except necrotic, psychic, and radiant, and advantage on Strength saving throws. You cannot maintain concentration on spells while shifted.

You can use this feature a number of times equal to your proficiency bonus, regaining all expended uses when you finish a short or long rest.
6 - Extra Attack
You can attack twice instead of once whenever you take the Attack action on your turn.
11 - Evasion
You can dodge out of the way of certain area effects, such as a red dragon's fiery breath or an Ice Storm spell. When you are subjected to an effect that allows you to make a Strength or Dexterity saving throw to take only half damage, you instead take no damage if you succeed on the saving throw, and only half damage if you fail.
16 - Elusive
You are so evasive that attackers rarely gain the upper hand against you. No attack roll has advantage against you while you aren't incapacitated.
Shapeshifter Character Creator

Shapeshifter Character Creator

Spellcasting List: None

Remaining Points: 27

Starting Equipment

  • A Simple or Martial Melee Weapon of Your Choice
  • Explorer's Pack
  • Light or Medium Armor of Your Choice.
  • 35 gp
Shapeshifter Stats

Shapeshifter Stats

Hit Points at 1st Level

12 + Constitution modifier

Hit Points

1d12 per level

Hit Points at Higher Levels

1d12 (or 7) + Constitution modifier per level

Primary Ability

Strength

Saving Throws

Strength, Wisdom

Skills

Choose three: Animal Handling, Athletics, Acrobatics, Intimidation, Nature, Persuasion, Stealth, or Survival

Weapons

Simple weapons, martial weapons

Armor

Light armor, medium armor

Starting Equipment

A simple or martial melee weapon of your choice, an explorer's pack, light or medium armor of your choice, and 35 gp

Tools

None

Spellcasting List

None

Shapeshifter Subclasses

Shapeshifter Roll20

Shapeshifter Features
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