Drake Tamer

The Drake Tamer forms an incredible bond with draconic creatures, commanding the strength of drakes in battle. With their loyal drake companion by their side, they master both primal magic and the fearsome power of dragons.



The Drake Tamer forms a unique bond with a powerful drake, going beyond typical companionship. These mystical beings offer loyalty and elemental power, serving as allies and weapons. With abilities like breathing fire and channeling lightning, a drake helps the Tamer navigate the wild, confront foes, and defend territory. By understanding draconic nature, the Tamer enhances their battle skills, creating a partnership built on respect and shared purpose, making them a formidable force in combat.

Drake Tamer Features By Level

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Drake Taming
1st Level Feature
You have formed a bond with a young drake, color chosen by you on creation, and gained the ability to read, write, and speak draconic. You can communicate simple ideas with your drake through sounds and gestures, understanding their basic emotions and intentions.

Drake Familiar: Your drake is a Small dragon with the following modifications:
  • Combat Companion: Your drake can make attacks. It makes its attack at the end of your turn, following your verbal command. The drake’s attack bonus is equal to your proficiency bonus (PB), and it deals 1d6 + PB slashing damage.
  • Armor Class: The drake’s AC is 14 + PB.
  • Hit Points: The drake has hit points equal to 8 + 1d10 (or 5) for each of your ranger levels.
  • Movement: The drake’s speed is 40 feet.
  • Resummon Drake: If your drake is reduced to 0 hit points, you can resummon it once per long rest without expending a spell slot. The ritual to resummon your drake takes one hour, after which it reappears with full hit points.
Draconic Bond
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Draconic Bond
3rd Level Feature
When you summoned your drake, you chose a draconic element: fire, cold, lightning, or acid. You and your drake have resistance to the chosen damage type.
Bond of Fang and Scale
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Bond of Fang and Scale
6th Level Feature
The drake’s Bite attack deals an extra 1d6 damage. Reflecting your special bond, you can use the drake as a mount if your size is Medium or smaller. While you are riding your drake, it can’t use the flying speed of this feature. Standard mounting rules apply.
Drake's Breath
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Drake's Breath
10th Level Feature
As an action, you can exhale a 30-foot cone or 100 by 5-foot line of damaging breath or cause your drake to exhale it. Choose acid, cold, fire, lightning, or poison damage. Each creature in the cone must make a Dexterity saving throw against your spell save DC, taking 8d6 damage on a failed save, or half as much damage on a successful one.

This damage increases to 10d6 when you reach 15th level in this class.

Once you use this feature, you can’t do so again until you finish a long rest, unless you expend a spell slot of 3rd level or higher to use it again.
Perfected Bond
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Perfected Bond
14th Level Feature
Your bond to your drake reaches the pinnacle of its power. While your drake is summoned, you and the drake gain the following benefits:
  • Empowered Bite: The drake’s Bite attack deals an extra 1d6 damage of the type chosen for its Draconic Essence (for a total of 2d6 extra damage).
  • Large Drake: The drake grows to Large size. When you ride your drake, it is no longer prohibited from using the flying speed of Bond of Fang and Scale.
  • Reflexive Resistance: When either you or the drake takes damage while you’re within 30 feet of each other, you can use your reaction to give yourself or the drake resistance to that instance of damage. You can use this reaction a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.
Ascended Wyrmbond
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Ascended Wyrmbond
19th Level Feature

Your bond with your drake ascends to its final form, unlocking unparalleled synergy between you:

  • You can cast spells from your drake’s space as if you occupied it. You must still use your own senses and components, and the drake must be within 60 feet of you.
  • The resistance granted by your Draconic Bond becomes immunity for both you and your drake.
  • Your drake’s Breath Weapon gains a recharge of 5–6, allowing it to be reused more frequently in combat.
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