You can use this feature once per long rest without expending a 3rd-level or higher spell slot. If you expend a spell slot of 4th level or higher, the healing increases by 1d8 for each slot level above 3rd.
Tamers are martial warriors who weave magic into their strikes, captivating in combat. By mastering techniques and utilizing mystical forces, they enhance their abilities. Their spells boost physical prowess and empower weapons with elemental energy, enabling swift, devastating attacks of fire, ice, or lightning. This combination of martial skills and arcane powers makes each engagement a stunning display of strength and sorcery.
Spellcasting List: Support
Spellcasting Ability: Wisdom
Remaining Points: 27
Hit Points at 1st Level
8 + Constitution modifier
Hit Points
1d8 per level
Hit Points at Higher Levels
1d8 (or 5) + Constitution modifier per level
Primary Ability
Strength, Wisdom
Saving Throws
Strength, Constitution
Skills
Choose three: Animal Handling, Nature, Perception, Stealth, Survival, Insight, Athletics
Weapons
Simple weapons, martial weapons, guns
Armor
Light armor, medium armor, shields
Starting Equipment
A martial weapon, a longbow and 20 arrows or gun with 20 ammo of your choice, light or medium armor of your choice, an explorer's pack, and 25 gp
Tools
None
Spellcasting List
Support, Wisdom
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