Necro Tamer

Necro Tamers are adept necromancers who command undead minions with precision, using dark magic to manipulate death and serve their sinister purpose.


Necro Tamers are skilled necromancers who use dark magic to bind and reanimate the dead as loyal servants. Unlike traditional necromancers, they build connections with their undead, enhancing their abilities. Mastering control over multiple undead makes them formidable allies or foes, bringing restless souls to battle. Driven by a desire to harness death’s essence, they seek new souls for their grim collection.

Necro Tamer Features By Level

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Grave Scholar
1st Level Feature
You gain proficiency in the History skill and learn to speak, read, and write the language of the Undead.

Additionally, you gain darkvision out to a range of 120 feet. You can see in both magical and nonmagical darkness as if it were bright light.
Necrotic Awakening
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Necrotic Awakening
3rd Level Feature
As an action, you can create an undead servant by choosing a pile of bones or a corpse of a Medium or Small humanoid within 10 feet of you. You imbue the target with a foul mimicry of life, raising it as an undead creature under your control.

Raise Undead: If you choose bones, the target becomes a Skeleton. If you choose a corpse, the target becomes a Zombie.

Statistics: The undead servant has hit points equal to 5 + your Tamer level (d4s). Its Armor Class (AC) is 11 + your proficiency bonus (PB), and its attacks deal 1d4 + your PB in damage. While it can wield weapons, it is not proficient with them.

Limit: You can have a number of undead servants under your control equal to your Wisdom modifier (minimum of one).

Commands: You can issue a command to attack as a bonus action on your turn. After 24 hours, the undead servant crumbles or decays, and you must find a new pile of bones or corpse to raise as a replacement.
Form of Dread
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Form of Dread
6th Level Feature
You manifest an aspect of your patron’s dreadful power. As a bonus action, you transform for 1 minute. You gain the following benefits while transformed:
  • You gain temporary hit points equal to 1d10 + your Tamer level.
  • Once during each of your turns, when you hit a creature with an attack, you can force it to make a Wisdom saving throw. On a failure, the target is frightened of you until the end of your next turn (this does not affect your undead companions).
  • You are immune to the frightened condition.
You can transform a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.

The appearance of your Form of Dread is up to you. Your form could be a shroud of shadows forming the crown and robes of your lich patron, or your body might glow with glyphs from ancient funerary rites and be surrounded by desert winds, like a mummy.
Reaper's Boon
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Reaper's Boon
10th Level Feature
You gain the following benefits:
  • You have advantage on death saving throws.
  • You are immune to the frightened condition.
  • You have resistance to necrotic damage.
Additionally, you can harness vitality when you defy death or help others do the same. When you or an ally within 30 feet of you succeeds on a death saving throw, you can regain hit points equal to 1d8 + your Constitution modifier (minimum of 1 hit point).
Harvest the Living
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Harvest the Living
14th Level Feature
You learn the Finger of Death spell and can cast it without expending a spell slot once per long rest.

If you kill a creature with Finger of Death, you regain hit points equal to 1d8 + your Constitution modifier (minimum of 1 hit point).
Grave March
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Grave March
19th Level Feature
When you take the Attack action or cast a necromancy spell, each of your undead servants can immediately move up to their speed and make one melee attack as part of the same action.

In addition, undead under your control are no longer destroyed after 24 hours. They persist until destroyed or dismissed.

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