Dungeoneer Xirast

Dungeoneer Xirast are both scholars and clever battle smiths, uniquely adept at blending a deep passion for ancient artifacts with their precise, acrobatic combat techniques. They delve into the mysteries of lost civilizations, allowing their extensive knowledge to fuel an impressive battle prowess.


With expertly crafted whips, they manipulate their foes with a grace that is both mesmerizing and deadly, while their sharp intellect enables them to uncover secrets that others might easily overlook. This combination of scholarly insight and martial skill makes them formidable opponents and invaluable allies in the exploration of forgotten realms.

Dungeoneer Xirast Features By Level

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Daring Explorer
1st Level Feature
Your mastery of ancient knowledge and keen perception allow you to unravel mysteries with ease. You gain proficiency in Investigation and History, or expertise if you are already proficient in either skill. You can read and decipher all written languages, though you cannot speak or write those you do not already know.

Your familiarity with whips allows you to wield them with greater precision. When attacking with a whip, you roll an additional weapon damage die.
Whip Expert
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Whip Expert
3rd Level Feature
Your expertise with whips allows you to control the battlefield with precision. When you hit a creature with a whip, you can force them to make a saving throw against your maneuver DC (8 + proficiency bonus + Dexterity or Intelligence modifier, your choice). You can choose one of the following effects:
  • Disarm: The target must succeed on a Strength saving throw or drop one item they are holding.
  • Trip: The target must succeed on a Dexterity saving throw or fall prone.
  • Entangle: The target must succeed on a Dexterity saving throw or be restrained until the end of their next turn.
  • Whiplash: The target must succeed on a Constitution saving throw or be unable to take reactions until the end of your next turn.
Once you use this feature, you cannot use it again until the start of your next turn.
Artifact Hunter
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Artifact Hunter
6th Level Feature
Your experience with rare relics grants you an unparalleled ability to handle magic items. You can identify magic items and determine if they are cursed by spending 10 minutes inspecting them. Additionally, you have advantage on ability checks to remove curses or extract magical components from artifacts.

Your keen eye for detail allows you to assess the quality of gemstones and relics with precision. When determining the value of an item or whether an item might be cursed, you roll a d20 and can treat any roll of 9 or lower as a 10.
Terrain Advantage
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Terrain Advantage
10th Level Feature
You have learned to use the environment to your benefit, navigating difficult landscapes with ease. You and your allies ignore difficult terrain while traveling together.

Your skill with a whip extends to movement, allowing you to use a whip or rope to swing across gaps or pull yourself toward objects within range. Your whip’s reach increases to 30 feet, and when you hit a Large or smaller creature with a whip, you can pull yourself up to 10 feet closer to them as part of the attack.
Unyielding Will
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Unyielding Will
14th Level Feature
Your adventures have honed your instincts and physical prowess to superhuman levels. When subjected to an effect that allows you to make a Dexterity saving throw to take only half damage, you instead take no damage on a success and half damage on a failure.

In addition, You gain proficiency in Wisdom saving throws, bolstering your mental resilience against various threats.
Serpent Coil
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Serpent Coil
19th Level Feature
Your whip’s reach increases to 45 feet. Once per turn, when you hit a creature with a whip, you can pull it 10 feet closer to you. This movement does provoke opportunity attacks.
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