Xirast

Xirast, pronounced Sir Rast, is a unique fusion of arcane brilliance and mechanical ingenuity. As a Xirast, you use your Invenergy to manipulate spells and enhance your martial capabilities—especially with firearms and intricate devices. Whether you reinforce your allies with magical armor, carve mystical runes into your weapons, unleash explosive contraptions, or simply outmaneuver your foes with precision engineering, you redefine what it means to be an inventor in the heat of battle.

Inventor
Xirast Class Features
Xirast
1 - Magical Tinkering

You've learned how to invest a spark of magic into mundane objects. To use this ability, you must have thieves' tools or artisan's tools in hand.

As an action, you can touch a Tiny nonmagical object and imbue it with one of the following magical properties:

  • The object sheds bright light in a 5-foot radius and dim light for an additional 5 feet.
  • When tapped by a creature, the object emits a recorded message (up to 6 seconds) audible within 10 feet.
  • The object continuously emits a chosen odor or nonverbal sound (such as wind, waves, or chirping) audible within 10 feet.
  • A static visual effect appears on one surface—this can be a picture, up to 25 words of text, shapes, or a combination.

The chosen effect lasts indefinitely. You can touch the object again as an action to end the effect early.

You can have a number of these effects active on different objects equal to your Intelligence modifier (minimum of 1). If you exceed this limit, the oldest effect immediately ends.

6 - Flash of Genius
You've gained the ability to come up with solutions under pressure. When you or another creature you can see within 30 feet makes an ability check or saving throw, you can use your reaction to add your Intelligence modifier to the roll. Uses: Intelligence modifier (minimum 1) per long rest.
11 - Item Savant
You can attune to one additional magic item.
16 - Attuned
You have learned enough about the workings of magic to improvise the use of items even when they aren’t intended for you. You ignore all class, race, and level requirements on the use of magic items. In addition, you gain a +1 bonus to all saving throws for each magic item you are currently attuned to.
Xirast Character Creator

Xirast Character Creator

Spellcasting List: Martial

Spellcasting Ability: Intelligence

Remaining Points: 27

Starting Equipment

  • Any weapon
  • Thieves' Tools
  • Tinker's Tools
  • Explorer's Pack
  • 10 gp
Xirast Stats

Xirast Stats

Hit Points at 1st Level

8 + Constitution modifier

Hit Points

1d8 per level

Hit Points at Higher Levels

1d8 (or 5) + Constitution modifier per level

Primary Ability

Intelligence

Saving Throws

Dexterity, Intelligence

Skills

Choose three: Acrobatics, Athletics, Arcana, History, Investigation, Nature, Perception, Religion, Stealth, Sleight of Hand

Weapons

All weapons

Armor

Light armor, medium armor, shields, Plate (while not wearing a shield)

Starting Equipment

A light hammer or dagger or a gun, plate or half plate or leather and ring, thieves' tools, an explorer's pack, and tinker's tools

Tools

Thieves' tools, tinker's tools

Spellcasting List

Martial, Intelligence

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